On 19 November 2011 12:29, Pedro Morgan wrote:
> Maybe the next xmas.. a couple of weeks before Xmas then.. and ready for new
> year, new versiion..
>
Pedro,
Considering the last release was August, what's to be gained by
another release in the next couple of months?
What would be on the Release
Maybe the next xmas.. a couple of weeks before Xmas then.. and ready for
new year, new versiion..
On Fri, Nov 18, 2011 at 6:24 AM, Martin Spott wrote:
> Pedro Morgan wrote:
>
> > Can we try and make final at 18th dec..
>
> I don't think so, we're at minimum one month too late - _plus_ a
> cert
Oh, I forgot, credit to TB for this one.
From: tdo_brand...@hotmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Sat, 19 Nov 2011 01:00:43 +
Subject: [Flightgear-devel] FGRUN compile error with current Simgear (main.cxx,
lines 109 and 114)
I have encountered a little compilat
I have encountered a little compilation error when trying to build FGRUN from
SVN with the current Simgear from GIT
The problem is that when detecting a "locale" path some arguments can be passed
to SGPath without being first properly cast.
I have attached a little fix that seems to work for me
I've tried on both 2.4 and git. On 2.4 it causes an abort (uncaught
exception), and on git it loads but the terrain is very deformed, as
if it exploded in many directions.
cheers
--Jacob
--
All the data continuously gener
On 18 Nov 2011, at 07:12, ThorstenB wrote:
> I don't know where exactly the BTG loading code starts. But at least the
> function generating the mentioned "We detected an error" message
> (SGBinObject::read_bin) doesn't have a version check. It does read the
> version and then makes version-dep
I haven't been able to test this, but if anyone wants to test newly generated
quality scenery, Durango and Telluride are available here:
http://www.stattosoftware.com/flightgear/Durango.zip
Three square degrees of scenery from 37-38N to 107-110W, about a 95Mb download.
Cheers
John
---
Jason Cox wrote:
> With GRASS how ever there is no doco and so it would take people such as
> myself a long time to come up to speed.
Nobody will force you to use a GRASS-based Scenery toolchain,
especially not if you're happy with the current one.
Cheers,
Martin.
--
Unix _IS_ user fri
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