Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 7

2012-02-13 Thread BARANGER Emmanuel
Le 13/02/2012 23:13, flightgear-devel-requ...@lists.sourceforge.net a écrit : > Message: 4 > Date: Sun, 12 Feb 2012 19:31:32 - > From: "Vivian Meazza" > Subject: Re: [Flightgear-devel] The Douglas Dc 3 in GIT > To: "'Pierre Mueller'", "'FlightGear > developers discussions'"

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-13 Thread Pedro Morgan
would it be possible to "dump" the fgs_* tables and made available as a tarball... even a minimal set with limited records ? Pete On Mon, Feb 13, 2012 at 7:43 PM, Martin Spott wrote: > Olivier wrote: > > > > However atmo its an unknown "thing" happening in some "dark room" with > some parts ava

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-13 Thread Emilian Huminiuc
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote: > On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: > >> Hi All, > >> > >> > >> - The forest effect doesn't currently use the default fog effect > >> (include_fog.[vert

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-13 Thread Stuart Buchanan
On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: >> Hi All, > >> >> - The forest effect doesn't currently use the default fog effect >> (include_fog.[vert|frag] etc.).. For consistency with the rest of the >> terrain, and >>   the

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-13 Thread Martin Spott
Olivier wrote: > > However atmo its an unknown "thing" happening in some "dark room" with some > > parts available.. > > As already said, this has been the case for many years, and the git > data you are seeing is a clear way to showing you that things are > changing. To be honest, there's a lo

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-13 Thread Martin Spott
Olivier wrote: > For the moment I wrote some simple PHP functions (not in git yet) to > avoid rewriting everything each time. However there are mostly two > parts on the scenery site (not talking of mapserver) : the part I > wrote (adding, editing, deleting positions) and I'm still working on, >

Re: [Flightgear-devel] Scenery web and scene models

2012-02-13 Thread Martin Spott
Martin Spott wrote: > Later I'll try to separate the various tables and functions into > different groups. Check here - contains outdated and experimental stuff and no legend available: http://mapserver.flightgear.org/struct/ Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] Scenery web and scene models

2012-02-13 Thread Martin Spott
Martin Spott wrote: > For a start, check this one - it's not very nice, but still gives a > reasonable overview: > > http://mapserver.flightgear.org/landcover-db.html Ah, btw, "Scenemodels" lives in the "fgs_*" tables, the 'rest' is various land cover and linear features stuff, Martin.

Re: [Flightgear-devel] Scenery web and scene models

2012-02-13 Thread Martin Spott
Martin Spott wrote: > Returning some of data in JSON isn't that difficult, but beforehand > we'd have to specify _which_ data. I'd rather not export some hundred > megabytes of raw data as JSON but the next thing on my TODO list > for opening the MapServer and Scenemodels web sites to a wid

Re: [Flightgear-devel] Scenery web and scene models

2012-02-13 Thread Martin Spott
Pedro Morgan wrote: > I just checked this out.. > > git://gitorious.org/fg/sceneryweb.git > > So I am at a standstill as some "parts are missing".. Some files of "Scenemodels" haven't been added so far, that's correct. > Notably header.php is missing and other stuff for db connection. and > ob

[Flightgear-devel] Re : Scenery web and scene models

2012-02-13 Thread Olivier
Hi Pedro, > So I am at a standstill as some "parts are missing".. > Notably header.php is missing and other stuff for db connection. and > obviously data.. > Which is understandable.. we dont want everyone to have access to a not db > and the server is apache and probably configured in a custom

Re: [Flightgear-devel] Shader debugging

2012-02-13 Thread thorsten . i . renk
> The second problem is the 'checkerboard' appearance of fog rendering over > ocean. To the limit of my ability to test, the cause is incorrect > interpolation of distances and angles due to very large vertex spacing Update: Emilian kindly educated me how to deal with this properly: If the relati