Le 13/02/2012 23:13, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
> Message: 4
> Date: Sun, 12 Feb 2012 19:31:32 -
> From: "Vivian Meazza"
> Subject: Re: [Flightgear-devel] The Douglas Dc 3 in GIT
> To: "'Pierre Mueller'", "'FlightGear
> developers discussions'"
would it be possible to "dump" the fgs_* tables and made available as a
tarball...
even a minimal set with limited records ?
Pete
On Mon, Feb 13, 2012 at 7:43 PM, Martin Spott wrote:
> Olivier wrote:
>
> > > However atmo its an unknown "thing" happening in some "dark room" with
> some parts ava
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote:
> On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote:
> > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote:
> >> Hi All,
> >>
> >>
> >> - The forest effect doesn't currently use the default fog effect
> >> (include_fog.[vert
On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote:
> On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote:
>> Hi All,
>
>>
>> - The forest effect doesn't currently use the default fog effect
>> (include_fog.[vert|frag] etc.).. For consistency with the rest of the
>> terrain, and
>> the
Olivier wrote:
> > However atmo its an unknown "thing" happening in some "dark room" with some
> > parts available..
>
> As already said, this has been the case for many years, and the git
> data you are seeing is a clear way to showing you that things are
> changing.
To be honest, there's a lo
Olivier wrote:
> For the moment I wrote some simple PHP functions (not in git yet) to
> avoid rewriting everything each time. However there are mostly two
> parts on the scenery site (not talking of mapserver) : the part I
> wrote (adding, editing, deleting positions) and I'm still working on,
>
Martin Spott wrote:
> Later I'll try to separate the various tables and functions into
> different groups.
Check here - contains outdated and experimental stuff and no legend
available:
http://mapserver.flightgear.org/struct/
Martin.
--
Unix _IS_ user friendly - it's just selective
Martin Spott wrote:
> For a start, check this one - it's not very nice, but still gives a
> reasonable overview:
>
> http://mapserver.flightgear.org/landcover-db.html
Ah, btw, "Scenemodels" lives in the "fgs_*" tables, the 'rest' is
various land cover and linear features stuff,
Martin.
Martin Spott wrote:
> Returning some of data in JSON isn't that difficult, but beforehand
> we'd have to specify _which_ data. I'd rather not export some hundred
> megabytes of raw data as JSON but the next thing on my TODO list
> for opening the MapServer and Scenemodels web sites to a wid
Pedro Morgan wrote:
> I just checked this out..
>
> git://gitorious.org/fg/sceneryweb.git
>
> So I am at a standstill as some "parts are missing"..
Some files of "Scenemodels" haven't been added so far, that's correct.
> Notably header.php is missing and other stuff for db connection. and
> ob
Hi Pedro,
> So I am at a standstill as some "parts are missing"..
> Notably header.php is missing and other stuff for db connection. and
> obviously data..
> Which is understandable.. we dont want everyone to have access to a not db
> and the server is apache and probably configured in a custom
> The second problem is the 'checkerboard' appearance of fog rendering over
> ocean. To the limit of my ability to test, the cause is incorrect
> interpolation of distances and angles due to very large vertex spacing
Update: Emilian kindly educated me how to deal with this properly:
If the relati
12 matches
Mail list logo