Hi,
Hmm, I am not sure if we want this. It's really a few lines code thing to
implement above ground placing of objects.
The point is that this is a task that could be done once when the model is
integrated into a scene. So, why the hell should we do that *every* time the
scene is loaded?
Ju
Hi all,
My message is mostly destined to Mathias Froehlich since he seems to be mainly
involved in this part of FG but of course every help is welcome.
I would like add a new feature to the STG parser. Some months ago I had already
added the possibility to give the pitch and roll (with the help
On Sat, Aug 11, 2012 at 9:40 PM, Stuart Buchanan wrote:
> 2) Joystick configuration. All of the people reading this list are
> more than competent to write their own joystick XML config file, but
> it's something that I see huge numbers of posts about on the forum,
> from people who do not have eno
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