Re: [Flightgear-devel] Flightgear on Android

2012-08-30 Thread Arnt Karlsen
On Thu, 30 Aug 2012 21:01:31 +0930, Lachlan wrote in message : > Hello all. > > For those of you that don`t know, me and another developer, > BluSnowMan (Or Snowman77) are developing > Flightgear for the popular mobile system Android. > > At current the main problem is that it only runs on a f

Re: [Flightgear-devel] Some More Detailed Scenery

2012-08-30 Thread Martin Spott
Tom P wrote: > Instead of creating a new server for high-end / more detailed sceneries, > would it be possible to create a branch on the current TerraSync server? I think that's possible, maybe even just two different directories with a 'base' Terrain (let's say pure VMap0) and another with the b

Re: [Flightgear-devel] Flightgear on Android

2012-08-30 Thread Michael
Cool, I've just registered, but my Xperia X10 mini pro might be slow...anyway I'd try it and let you know. Thanks --- On Thu, 8/30/12, Lachlan Bruce wrote: From: Lachlan Bruce Subject: [Flightgear-devel] Flightgear on Android To: flightgear-devel@lists.sourceforge.net Date: Thursday, Augus

Re: [Flightgear-devel] Gear transit times

2012-08-30 Thread castle . 64
Nice piece of code -- adds some realism It normally takes longer to retract the gear than to extend. You could also tweak the times based on air loads, hydraulic pressure, G loads, roll, pitch, yaw, etc and get down in the weeds on the matter ;-) Varying transit times based on direction of g

[Flightgear-devel] Flightgear on Android

2012-08-30 Thread Lachlan Bruce
Hello all. For those of you that don`t know, me and another developer, BluSnowMan (Or Snowman77) are developing Flightgear for the popular mobile system Android. At current the main problem is that it only runs on a few devices. We are working to expand this and have been building builds for the

Re: [Flightgear-devel] Gear transit times

2012-08-30 Thread Torsten Dreyer
Am 30.08.2012 03:51, schrieb castle...@comcast.net: > Hi, > > Is it possible to specify gear up and down transit times for each gear? > In real airplanes the gear never ( well rarely, maybe ) sequence in > perfect unison. In reviewing the xml files for the 737, I note there > are transit times def

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for

2012-08-30 Thread Martin Spott
Renk Thorsten wrote: > So, people would like to populate close to the 'real' layout, but > still do something useful for the scenery database I guess, [...] You're probably wrong about the second half of your assumption, Martin. -- Unix _IS_ user friendly - it's just selective about wh

Re: [Flightgear-devel] Running Nasal at simulation rate

2012-08-30 Thread Renk Thorsten
> I know, some people on the forum would like to eventually replace > fgfs(.exe) with nasal(.exe), because apparently everything is "just > better" (tm) when implemented in Nasal (core = bad, nasal = good). But I > really think this is a completely wrong direction - and harming the > project. Co

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-30 Thread Renk Thorsten
> Computing constant values at runtime is bad design and we should not do > that. No matter if we notice a significant increase in load time now or > not. The ground elevation at a specific point is well known at scenery > generation time and that is where the vertical position of an object has > t