> and it works particularly well with some of the
> angle-dependent rock shaders.
Indeed it does - Yosemite valley from above (not bad for default scenery...):
http://users.jyu.fi/~trenk/pics/tree_slopes.jpg
* Thorsten
---
On Wed, Oct 10, 2012 at 7:20 AM, Renk Thorsten wrote:
>> The reason I didn't just label it "material definitions" was that I
>> don't think that
>> a new user is going to understand what that means, while the concept of
>> different textures should be familiar to people who have some background
>>
On Tue, Oct 9, 2012 at 3:28 PM, Stuart Buchanan wrote:
> The proposal is to merge the Display Options and View Options dialog, leaving
> the Rendering Options dialog alone.
This has now been done. Comments welcome as always.
-Stuart
-
On Wed, Oct 10, 2012 at 7:28 AM, Renk Thorsten wrote:
> played around with this a bit yesterday... *very* nice feature!
Glad you like it. In retrospect it seems and obvious function
to have, and it works particularly well with some of the
angle-dependent rock shaders.
> So, I would maybe sugges
From: Fabrice Kauffmann
Sent: Wednesday, October 10, 2012 2:30 PM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Fwd: Request for file removal: Dassault Rafale B
Dear Dev Team,
Dassault Aviation has recently forbidden the diffusion of some freeware and
commercial addo
Hi all
I already wrote a small baby python script which converts apt.dat into
flightgear readable xml. Now I started a new project for importing the
same data to Postgres/PostGIS tables for my map development. Currently I
can create runway polygons with all associated data this way with
(fligh
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