Yes it does, but haven't got any nice textures for that yet. Any volunteers?
Vivian
From: Stuart Buchanan [mailto:stuar...@gmail.com]
Sent: 19 November 2012 10:05
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FSWeekend 2012...
On Sun, Nov 18, 2012 at 5:38 PM, Vi
Hi jenkins maintainers,
On the theme of building Windows Debug
configuration...
It would be great if jenkins ALSO built the Debug
builds...
And would thus also offer the Debug builds for
the 3rdParty components... that is all the libraries
with a "d" appended...
I can not find this/these,
Le 16/11/2012 15:27, Torsten Dreyer a écrit :
Hi,
in just about one month from now we are entering another round of the
release process, starting with the four weeks feature freeze period.
This is probably a good time to check in all the great and fancy new
features that still hide in your local
Hi WIN32 builders,
For those who want to build and INSTALL the
FG exes, fgfs, fgjs, metar, etc... the attached patch
is very necessary to separate the Debug and Release
builds...
If you are NOT using the 'INSTALL' then these
are already separated by MSVC into the INTDIRS,
Release and Debug...
On 16 Nov 2012, at 14:27, Torsten Dreyer wrote:
> 4. broken OSX downloads
> Yes - we need to improve the OSX builds. Does Jenkins provide stable
> binaries or do we still need a manual build provided by James or Tat?
Jenkins provides binaries, the deployment issues were solved eventually (and
On Sun, Nov 18, 2012 at 5:38 PM, Vivian Meazza wrote:
> Been doing some more eye-candy myself:
>
> https://dl.dropbox.com/u/57645542/fgfs-screen-093.png
>
> using our new linear texture facility. It's not it FGdata yet, and I'm not
> even sure it's going to make the next release.
>
That looks ver
On Sun, Nov 18, 2012 at 9:48 AM, Thorsten Renk wrote:
> - hires world scenery
> -> no idea, but doesn't seem to be coming any time soon...
Could someone point me at the current status of this please? I know there
was some group discussion and an IRC chat session a couple of months ago.
- rain bu
Hi Thorsten
The atmospheric rendering scheme should not be affected by this change.
All I did was to add /sim/rendering/shaders/quality-level to the techniques
that had a single check on /sim/rendering/shaders/$shader.
The atmospheric rendering related techniques, and the Rembrandt ones, have no
> I've pushed a change to the effect files that makes sure that shaders are
> disabled when /sim/rendering/shaders/quality-level is 0 or non existant.
> Previously this relied on gui.nas to set the individual shader levels to
> 0, and fgviewer had no easy way to disable them.
I don't know how y
9 matches
Mail list logo