Re: [Flightgear-devel] Terrain self-shading

2013-04-21 Thread tuomas . kuosmanen
Then fall and windy could be combined with particles (?) to simulate wind blown leaves and dynamically painting the foliage part of the texture with alpha to make leaves fall off on windy weather..? ;) Kinda special case and maybe not worth the effort but might be quite awesome jaw-dropper on

Re: [Flightgear-devel] Terrain self-shading

2013-04-21 Thread Vivian Meazza
Stuart On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote: As it happens, I'm part way through a change that would allow varying snow- and leaf- cover without having to load different textures, so trees above the snowline could be snow covered while those below are not. This will

Re: [Flightgear-devel] Terrain self-shading

2013-04-21 Thread Stuart Buchanan
On Sun, Apr 21, 2013 at 6:17 PM, Vivian Meazza wrote: We seem to have slight misalignment in the tree texture: https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-004.png Definitely looks like it. Could you provide some further details on this please: a) Where are you seeing this ? b)

[Flightgear-devel] DDS textures

2013-04-21 Thread syd adams
Just thought I'd mention that README-textures-ng states that dds textures can be enabled with : --prop:/sim/rendering/materials-file=materials-dds.xml. The correct line is : --prop:/sim/rendering/materials-file=/Materials/dds/materials.xml. Syd