Then fall and windy could be combined with particles (?) to simulate wind
blown leaves and dynamically painting the foliage part of the texture with
alpha to make leaves fall off on windy weather..? ;) Kinda special case and
maybe not worth the effort but might be quite awesome jaw-dropper on
Stuart
On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote:
As it happens, I'm part way through a change that would allow varying
snow- and leaf- cover without having to load different textures, so
trees above the snowline could be snow covered while those below are
not. This will
On Sun, Apr 21, 2013 at 6:17 PM, Vivian Meazza wrote:
We seem to have slight misalignment in the tree texture:
https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-004.png
Definitely looks like it. Could you provide some further details on
this please:
a) Where are you seeing this ?
b)
Just thought I'd mention that README-textures-ng states that dds textures
can be enabled with :
--prop:/sim/rendering/materials-file=materials-dds.xml.
The correct line is :
--prop:/sim/rendering/materials-file=/Materials/dds/materials.xml.
Syd
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