On Thu, May 16, 2013 at 11:02 PM, Vivian Meazza wrote:
>> I'm going to have one more attempt to fix the black hat in a square
> texture
>> before looking into reducing the number of variations.
>
> Yup, works nicely here, there's definitely an improvement. I've also
> modified the predicates for te
> By any chance, is this a bug when using atmospheric light scattering?
Yes.
The issue you see is that real terrain is drawn out to some draw distance set
by visibility and LOD range, and beyond what appears as fogged terrain is drawn
by the skydome code. And the sun is set to be always visibl
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