Stuart > Sent: 19 May 2013 21:42 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Tree issues > > On Thu, May 16, 2013 at 11:02 PM, Vivian Meazza wrote: > >> I'm going to have one more attempt to fix the black hat in a square > > texture > >> before looking into reducing the number of variations. > > > > Yup, works nicely here, there's definitely an improvement. I've also > > modified the predicates for techniques 4 and 9 take that into account > > > > I've also fixed the black hat by increasing the bleed margins in > > treebin.cxx a tad: > > > > t->push_back(Vec2(variety + 1.0f, 0.234f)); > > t->push_back(Vec2(variety, 0.234f)); > > > > I'm using the old square texture - that would need adjusting because > > those margins clip the top of the higher trees. > > > > All looking really good here now. > > Thanks for the pointer. I've committed a change using the reduced UV > coordinates, converted all the tree textures back to squares and ensured > they have an appropriate spacing at the top. >
That all looks very good here. No artefacts that I can see, no clipped trees. Job done for now, I would say. Well Done Vivian ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel