Hi all,
I come back to you on the display problems with OSG 3.1.9 quoted by Clement.
I have a doubt. If the soil, trees, buildings etc. .. are properly
textured in FG. And if the aircraft (all aircraft) have a huge problem
of texture mapping
example with F-14B :
http://helijah.free.fr/blender
On 4 Jul 2013, at 15:07, grtuxhangar team wrote:
> i just notice, after a reset i get the right behavior , the objects are
> again taken in account for the elevation, i can again land with Helicopter on
> buildings.
>
> So, at the first fgfs loading the scenery/objects are wrong, after reset
Oh wait,
i just notice, after a reset i get the right behavior , the objects are
again taken in account for the elevation, i can again land with Helicopter
on buildings.
So, at the first fgfs loading the scenery/objects are wrong, after reset
everything is right.
Is it just me ?
thanks
Ahmad
Hello,
I just notice an issue with terrain elevation which could explain:
we can't land on any building or platforms with helicopter or STOL
Aircraft.
Nasal geod info tool
==>var info = geodinfo(lat, lon);
setprop("/environment/terrain-hight",info[0]);<==
With it we may get the real terrain el
Hello!
I recompiled OSG3.0.1, simgear, flightgear, updated fgdata, plus I deleted all
terrain files from my harddisk so that terragear would download them again...
Yet, the grassfield is still distorted. I think its a local phenomenon
affecting ESSZ and in a smaller effect ESSE, because I also ch
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