Re: [Flightgear-devel] Flightgear-devel Digest, Vol 87, Issue 1

2013-07-04 Thread BARANGER Emmanuel
Hi all, I come back to you on the display problems with OSG 3.1.9 quoted by Clement. I have a doubt. If the soil, trees, buildings etc. .. are properly textured in FG. And if the aircraft (all aircraft) have a huge problem of texture mapping example with F-14B : http://helijah.free.fr/blender

Re: [Flightgear-devel] Terrain elevation consistency geodinfo versus internal property

2013-07-04 Thread James Turner
On 4 Jul 2013, at 15:07, grtuxhangar team wrote: > i just notice, after a reset i get the right behavior , the objects are > again taken in account for the elevation, i can again land with Helicopter on > buildings. > > So, at the first fgfs loading the scenery/objects are wrong, after reset

Re: [Flightgear-devel] Terrain elevation consistency geodinfo versus internal property

2013-07-04 Thread grtuxhangar team
Oh wait, i just notice, after a reset i get the right behavior , the objects are again taken in account for the elevation, i can again land with Helicopter on buildings. So, at the first fgfs loading the scenery/objects are wrong, after reset everything is right. Is it just me ? thanks Ahmad

[Flightgear-devel] Terrain elevation consistency geodinfo versus internal property

2013-07-04 Thread grtuxhangar team
Hello, I just notice an issue with terrain elevation which could explain: we can't land on any building or platforms with helicopter or STOL Aircraft. Nasal geod info tool ==>var info = geodinfo(lat, lon); setprop("/environment/terrain-hight",info[0]);<== With it we may get the real terrain el

Re: [Flightgear-devel] Grass airfield texture distortion in ALS

2013-07-04 Thread Kleo G .
Hello! I recompiled OSG3.0.1, simgear, flightgear, updated fgdata, plus I deleted all terrain files from my harddisk so that terragear would download them again... Yet, the grassfield is still distorted. I think its a local phenomenon affecting ESSZ and in a smaller effect ESSE, because I also ch