Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread James Turner
On 18 Sep 2013, at 17:05, Stuart Buchanan wrote: > I did take a look at the PagedLOD approach - Matthias' code made a great > template to work from. Yes, that is exactly the model I would follow, and I am sure Mathias can be asked for additional hints on the best way to integrate it. His SPT s

Re: [Flightgear-devel] Textures separation, cleanup

2013-09-18 Thread Adrian Musceac
On Wednesday, September 18, 2013 21:06:48 Renk Thorsten wrote: > > - a baseline texture set that is of adequate, but not high quality > > > > (e.g. max 1024x1024 size for landcover, or something else agreed to be > > good enough) to be included by default in the installers > > > > (this w

Re: [Flightgear-devel] Textures separation, cleanup

2013-09-18 Thread Renk Thorsten
> - a baseline texture set that is of adequate, but not high quality > (e.g. max 1024x1024 size for landcover, or something else agreed to be > good enough) to be included by default in the installers > (this would also be friendly to people on older hardware with limited > VRAM)

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread Stuart Buchanan
On Wed, Sep 18, 2013 at 4:45 PM, James Turner wrote: > It would really help memory use if we could defer tree/object/building > generation until the tile is close to the viewer. Right now you generate > lots of LOD nodes so we don't pay the rendering cost for distant tiles, but > we're still paying

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread James Turner
On 18 Sep 2013, at 16:16, Stuart Buchanan wrote: > Command, questions and offers of help to update some object masks are > all welcome :) All sounds good, there is a related issue that came up on IRC: It would really help memory use if we could defer tree/object/building generation until the

[Flightgear-devel] Upcoming Random Buildings changes

2013-09-18 Thread Stuart Buchanan
Hi All, This is to give a heads up on some changes that I'm planning for Random Buildings for the V3.0 release, and to allow for comments/suggestions/ideas. In 2.12.0 the algorithm for the placement of random buildings is a rather "scattergun" approach. materials.xml sets a building density (amo

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-18 Thread James Turner
On 17 Sep 2013, at 19:47, Rick Armstrong wrote: > Indeed, PNG would be ideal! > > - if you have any interested in > > doing this, I can point you at examples since the screenshot code was > > converted to do the same thing recently -it's probably a couple of hours > > hacking at most) > > I'd

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-18 Thread Adrian Musceac
On Tuesday, September 17, 2013 20:52:16 Curtis Olson wrote: > If someone decides to jump into this, another feature that would be cool > would be to stream the display out as a video stream which could then be > played by any number of video players on a remote computer (like mplayer.) > ffmpeg pr