On 18 Sep 2013, at 17:05, Stuart Buchanan wrote:
> I did take a look at the PagedLOD approach - Matthias' code made a great
> template to work from.
Yes, that is exactly the model I would follow, and I am sure Mathias can be
asked for additional hints on the best way to integrate it. His SPT s
On Wednesday, September 18, 2013 21:06:48 Renk Thorsten wrote:
> > - a baseline texture set that is of adequate, but not high quality
> >
> > (e.g. max 1024x1024 size for landcover, or something else agreed to be
> > good enough) to be included by default in the installers
> >
> > (this w
> - a baseline texture set that is of adequate, but not high quality
> (e.g. max 1024x1024 size for landcover, or something else agreed to be
> good enough) to be included by default in the installers
> (this would also be friendly to people on older hardware with limited
> VRAM)
On Wed, Sep 18, 2013 at 4:45 PM, James Turner wrote:
> It would really help memory use if we could defer tree/object/building
> generation until the tile is close to the viewer. Right now you generate
> lots of LOD nodes so we don't pay the rendering cost for distant tiles, but
> we're still paying
On 18 Sep 2013, at 16:16, Stuart Buchanan wrote:
> Command, questions and offers of help to update some object masks are
> all welcome :)
All sounds good, there is a related issue that came up on IRC:
It would really help memory use if we could defer tree/object/building
generation until the
Hi All,
This is to give a heads up on some changes that I'm planning for
Random Buildings for the V3.0 release, and to allow for
comments/suggestions/ideas.
In 2.12.0 the algorithm for the placement of random buildings is a
rather "scattergun" approach. materials.xml sets a building density
(amo
On 17 Sep 2013, at 19:47, Rick Armstrong
wrote:
> Indeed, PNG would be ideal!
> > - if you have any interested in
> > doing this, I can point you at examples since the screenshot code was
> > converted to do the same thing recently -it's probably a couple of hours
> > hacking at most)
>
> I'd
On Tuesday, September 17, 2013 20:52:16 Curtis Olson wrote:
> If someone decides to jump into this, another feature that would be cool
> would be to stream the display out as a video stream which could then be
> played by any number of video players on a remote computer (like mplayer.)
> ffmpeg pr
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