Re: [Flightgear-devel] Rogue objects at KSQL

2008-03-16 Thread drew
ric_skyscraper_03.ac -122.2469440 37.5088890- 490.86 180 That should get rid of the blue building. I couldn't pin down the light tower in the middle of the taxiway but if you do, make it a windsock and place it about 50 metres north-east - it would just about match the image in GE. :) Regards

Re: [Flightgear-devel] Consistent aircraft states

2007-10-12 Thread drew
ckpit and README's of new and unfamiliar a/c) without clogging up the threshold. Blue skies, Drew On Saturday 13 October 2007 00:58:09 David Megginson wrote: > On 12/10/2007, Vivian Meazza <[EMAIL PROTECTED]> wrote: > > You can have your aircraft any way you want, but don&#

Re: [Flightgear-devel] piston aircraft pre-flight engine runup

2007-10-05 Thread drew
Thank you Jon and Torsten, I've been very impressed with the c172p and the c150. Simulating the mags makes an already excellent model just about perfect! Regards, Drew On Saturday 06 October 2007 07:10:14 Jon S. Berndt wrote: > > Hi Drew > > > > I just posted a patc

Re: [Flightgear-devel] piston aircraft pre-flight engine runup

2007-10-05 Thread drew
Thanks Detlef, Yes, indeed, they both do. These are two very nice models I haven't flown much. Regards, Drew On Saturday 06 October 2007 03:08:58 Detlef Faber wrote: > Hellop drew, > > Am Freitag, den 05.10.2007, 22:20 +1000 schrieb drew: > > In "real life" fl

Re: [Flightgear-devel] piston aircraft pre-flight engine runup

2007-10-05 Thread drew
Thanks David, Yes. I've actually had the "pleasure" of pushing a crate with a shonky donk back to the hanger. :) Drew On Friday 05 October 2007 22:34:26 David Megginson wrote: > On 05/10/2007, drew <[EMAIL PROTECTED]> wrote: > > In "real life" flyin

[Flightgear-devel] piston aircraft pre-flight engine runup

2007-10-05 Thread drew
simulated in FG in any piston engined aircraft that I have tried. This is not a complaint, just an observation. Can this be simulated in FG (or am I just a silly old pedant). Kind regards, Drew - This SF.net email is sp

Re: [Flightgear-devel] Hud coordinate system

2006-05-23 Thread Drew
Perfect, thanks.   Now with the 2d hud, the window is 640x480 like I had expected.   Drew  On 5/23/06, Jim A <[EMAIL PROTECTED]> wrote: ---- Drew <[EMAIL PROTECTED]> wrote:> Thanks for the response. >> How do you implement a 2D hud?  I can't find any documentation on t

Re: [Flightgear-devel] Hud coordinate system

2006-05-23 Thread Drew
Thanks for the response.   How do you implement a 2D hud?  I can't find any documentation on this, and it apparently is defaulting to 3d behavior.   Drew  On 5/23/06, Erik Hofman <[EMAIL PROTECTED]> wrote: Drew wrote:> I've discovered through experimentation that drawing at c

[Flightgear-devel] Hud coordinate system

2006-05-22 Thread Drew
s cropped.   Is this the way it's supposed to work?  Does anyone know any reasonable workaround?   Thanks, Drew

[Flightgear-devel] MSVC project files

2006-05-18 Thread Drew
I remember Fredric maintained an archive of project files used to compile under MSVC, but I can't find a link to it on FlightGear.org.  Are they hosted somewhere?   Is version 2005 supported yet?   Thanks, Drew    

Re: [Flightgear-devel] Weird network problem

2006-03-09 Thread Drew Kirkpatrick
AIL PROTECTED]> wrote: > "Drew Kirkpatrick" wrote: > > Once again with the help of Poine (still owe ya that beer man), I > > found my problem. So the way network communications is happening with > > net_ctrls, and the FGNetCtrls object, the non-portability of th

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
be a good time for a discussion on the wishes and desires for netcode. Any thoughts on the subject? -Drew/Dakster On 3/8/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote: > On Wed, 8 Mar 2006, Drew Kirkpatrick wrote: > > > Last time I looked there wasn't any kind of htons kinda c

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
Gidenstam <[EMAIL PROTECTED]> wrote: > On Wed, 8 Mar 2006, Drew Kirkpatrick wrote: > > > I'm fairly restricted on this point, I have to pack the data the way > > Flightgear unpacks it. I am using the same object/structure to pack > > the data in. I should ha

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
r of those packets running flightgear is a 64 bit gentoo box. Could this have something to do with byte order? On 3/8/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote: > On Wed, 8 Mar 2006, Drew Kirkpatrick wrote: > > > If no one has any ideas I'll probably > > put some prin

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
er to make sure that the udp isn't getting garbled on the network. On 3/8/06, Drew Kirkpatrick <[EMAIL PROTECTED]> wrote: > You mean flip them like this? > > fgfs --native-ctrls='socket,in,30,,5060,udp' \ > --native-fdm='socket,out,30,192.168.1.103,5050,udp

Re: [Flightgear-devel] Weird network problem

2006-03-08 Thread Drew Kirkpatrick
You mean flip them like this? fgfs --native-ctrls='socket,in,30,,5060,udp' \ --native-fdm='socket,out,30,192.168.1.103,5050,udp' \ fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \ --native-ctrls='socket,in,30,,5060,udp' \ On 3/8/06, bass pumped <[EMAIL PROTECTED]> wrote: > by ove

[Flightgear-devel] Weird network problem

2006-03-07 Thread Drew Kirkpatrick
*)&controls, sizeof(FGNetCtrls),0, (struct sockaddr *)their_addr, sizeof(sockaddr))) == -1) { perror("FgCtrlsTransmitter::sendData: sendto"); } } Much thanks in advance! -Drew/dakster --

Re: [Flightgear-devel] Scenery version control

2006-02-05 Thread Drew
Thanks for the response, Curt.  I appreciate it.   Drew  On 2/5/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote: Drew wrote:> I have some questions about FlightGear scenery versions.>> First of all, I downloaded some flightGear scenery between the dates > of Jan. 10 and Jan 14,

[Flightgear-devel] Scenery version control

2006-02-05 Thread Drew
d of FlightGear.   Thanks, Drew

[Flightgear-devel] Possible plib error

2006-01-24 Thread Drew
al Studio doesn't like it (during runtime, however...go figure).  Changing the option to "r" appears to correct the problem with no detrimental effects.  I don't believe FlightGear will ever need to append data to these files, anyway. Drew

[Flightgear-devel] problem with glutMainLoop and MSVC 2005

2006-01-24 Thread Drew
to fix this, please let me know.   Drew

Re: [Flightgear-devel] Visual Studio 2005

2006-01-24 Thread Drew
suggested by Olaf do eliminate the 'deprecated' warnings in Visual Studio.   Drew  On 1/23/06, Olaf Flebbe <[EMAIL PROTECTED]> wrote: Hi,there was a question on how to reduce compiler warnings with Visual C 8:In order to reduce warnings with Visual S

[Flightgear-devel] Version 9.9 improvements

2006-01-06 Thread Drew
ribes the improvements made for version 0.9.9 so I can decide if it will be worth the effort to upgrade?   Also, what are the major differences between the scenery of 0.9.8 and 0.9.9?  Will the 0.9.9 scenery work with version 0.9.8 of FlightGear?   Thanks, Drew