ric_skyscraper_03.ac -122.2469440 37.5088890-
490.86 180
That should get rid of the blue building.
I couldn't pin down the light tower in the middle of the taxiway but if you
do, make it a windsock and place it about 50 metres north-east - it would
just about match the image in GE. :)
Regards
ckpit and
README's of new and unfamiliar a/c) without clogging up the threshold.
Blue skies,
Drew
On Saturday 13 October 2007 00:58:09 David Megginson wrote:
> On 12/10/2007, Vivian Meazza <[EMAIL PROTECTED]> wrote:
> > You can have your aircraft any way you want, but don
Thank you Jon and Torsten,
I've been very impressed with the c172p and the c150. Simulating the mags
makes an already excellent model just about perfect!
Regards,
Drew
On Saturday 06 October 2007 07:10:14 Jon S. Berndt wrote:
> > Hi Drew
> >
> > I just posted a patc
Thanks Detlef,
Yes, indeed, they both do.
These are two very nice models I haven't flown much.
Regards,
Drew
On Saturday 06 October 2007 03:08:58 Detlef Faber wrote:
> Hellop drew,
>
> Am Freitag, den 05.10.2007, 22:20 +1000 schrieb drew:
> > In "real life" fl
Thanks David,
Yes. I've actually had the "pleasure" of pushing a crate with a shonky donk
back to the hanger.
:)
Drew
On Friday 05 October 2007 22:34:26 David Megginson wrote:
> On 05/10/2007, drew <[EMAIL PROTECTED]> wrote:
> > In "real life" flyin
simulated in FG
in any piston engined aircraft that I have tried.
This is not a complaint, just an observation. Can this be simulated in FG (or
am I just a silly old pedant).
Kind regards,
Drew
-
This SF.net email is sp
Perfect, thanks.
Now with the 2d hud, the window is 640x480 like I had expected.
Drew
On 5/23/06, Jim A <[EMAIL PROTECTED]> wrote:
---- Drew <[EMAIL PROTECTED]> wrote:> Thanks for the response.
>> How do you implement a 2D hud? I can't find any documentation on t
Thanks for the response.
How do you implement a 2D hud? I can't find any documentation on this, and it apparently is defaulting to 3d behavior.
Drew
On 5/23/06, Erik Hofman <[EMAIL PROTECTED]> wrote:
Drew wrote:> I've discovered through experimentation that drawing at c
s cropped.
Is this the way it's supposed to work? Does anyone know any reasonable workaround?
Thanks,
Drew
I remember Fredric maintained an archive of project files used to compile under MSVC, but I can't find a link to it on FlightGear.org. Are they hosted somewhere?
Is version 2005 supported yet?
Thanks,
Drew
AIL PROTECTED]> wrote:
> "Drew Kirkpatrick" wrote:
> > Once again with the help of Poine (still owe ya that beer man), I
> > found my problem. So the way network communications is happening with
> > net_ctrls, and the FGNetCtrls object, the non-portability of th
be a good time for a
discussion on the wishes and desires for netcode. Any thoughts on the
subject?
-Drew/Dakster
On 3/8/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote:
> On Wed, 8 Mar 2006, Drew Kirkpatrick wrote:
>
> > Last time I looked there wasn't any kind of htons kinda c
Gidenstam <[EMAIL PROTECTED]> wrote:
> On Wed, 8 Mar 2006, Drew Kirkpatrick wrote:
>
> > I'm fairly restricted on this point, I have to pack the data the way
> > Flightgear unpacks it. I am using the same object/structure to pack
> > the data in. I should ha
r of those packets running flightgear is a 64 bit gentoo box.
Could this have something to do with byte order?
On 3/8/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote:
> On Wed, 8 Mar 2006, Drew Kirkpatrick wrote:
>
> > If no one has any ideas I'll probably
> > put some prin
er to make sure that the udp isn't getting garbled on the
network.
On 3/8/06, Drew Kirkpatrick <[EMAIL PROTECTED]> wrote:
> You mean flip them like this?
>
> fgfs --native-ctrls='socket,in,30,,5060,udp' \
> --native-fdm='socket,out,30,192.168.1.103,5050,udp
You mean flip them like this?
fgfs --native-ctrls='socket,in,30,,5060,udp' \
--native-fdm='socket,out,30,192.168.1.103,5050,udp' \
fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \
--native-ctrls='socket,in,30,,5060,udp' \
On 3/8/06, bass pumped <[EMAIL PROTECTED]> wrote:
> by ove
*)&controls,
sizeof(FGNetCtrls),0,
(struct sockaddr *)their_addr,
sizeof(sockaddr))) == -1)
{
perror("FgCtrlsTransmitter::sendData: sendto");
}
}
Much thanks in advance!
-Drew/dakster
--
Thanks for the response, Curt. I appreciate it.
Drew
On 2/5/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
Drew wrote:> I have some questions about FlightGear scenery versions.>> First of all, I downloaded some flightGear scenery between the dates
> of Jan. 10 and Jan 14,
d of FlightGear.
Thanks,
Drew
al Studio doesn't like it (during runtime, however...go figure). Changing the option to "r" appears to correct the problem with no detrimental effects. I don't believe FlightGear will ever need to append data to these files, anyway.
Drew
to fix this, please let me know.
Drew
suggested by Olaf do eliminate the 'deprecated' warnings in Visual Studio.
Drew
On 1/23/06, Olaf Flebbe <[EMAIL PROTECTED]> wrote:
Hi,there was a question on how to reduce compiler warnings with Visual C 8:In order to reduce warnings with Visual S
ribes the improvements made for version
0.9.9 so I can decide if it will be worth the effort to upgrade?
Also, what are the major differences between the scenery of 0.9.8 and 0.9.9? Will the 0.9.9 scenery work with version 0.9.8 of FlightGear?
Thanks,
Drew
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