Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2011-12-30 Thread Erik Hofman
On Fri, 2011-12-30 at 10:42 +0100, Mathias Fröhlich wrote: * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. Ok I'm

Re: [Flightgear-devel] High altitude horizon

2011-12-30 Thread Erik Hofman
On Fri, 2011-12-30 at 16:47 +0200, thorsten.i.r...@jyu.fi wrote: In case there is any lingering doubt that Flightgear can't deal with horizon curvature at high altitude: http://www.flightgear.org/forums/viewtopic.php?f=19t=14844 (taking the X-15 to 270.000 ft) Done with recent Local

[Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 14:37 +0100, Erik Hofman wrote: On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote: Could we do dds files without compression but with precomputed mipmaps? So at next, can you try out which combination of compression/provided mipmaps/forced simgear

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 17:36 +, Vivian Meazza wrote: Mathias I have checked in a change to flightgear to make the use of the compressed internal formats a starttime configuration option. I am still interrested if we have that hangs also with texture compression disabled and without

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote: Could we do dds files without compression but with precomputed mipmaps? So at next, can you try out which combination of compression/provided mipmaps/forced simgear compression still work fine? Good Idea, I will try that. Erik

Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 12:40 +0100, Mathias Fröhlich wrote: I have checked in a change to flightgear to make the use of the compressed internal formats a starttime configuration option. I am still interrested if we have that hangs also with texture compression disabled and without providing

Re: [Flightgear-devel] Improving random trees buildings

2011-12-27 Thread Erik Hofman
On Tue, 2011-12-27 at 09:53 +0100, Mathias Fröhlich wrote: Sorry to step in this so late - probably way too late - but is there a reason that the on disk format must be compressed? The previous strategy to have on disk an format that everybody can read and to make the driver compress them

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-24 Thread Erik Hofman
On Sat, 2011-12-24 at 10:12 +, James Turner wrote: On 24 Dec 2011, at 08:32, Mathias Fröhlich wrote: Thie required extensions are in the effect files. Whatever changes are done with the shaders, the effect files *must* contain the minimum condition under which gl

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-21 Thread Erik Hofman
On Wed, 2011-12-21 at 10:36 +, Stuart Buchanan wrote: There IS a script that copies FDMs from JSBSim over to FG to keep them up to date. However, I don't know if it's working. It should work properly but is getting increasingly difficult to use since some models are maintained in JSBSim CVS

Re: [Flightgear-devel] AI traffic off?

2011-12-18 Thread Erik Hofman
On Sat, 2011-12-17 at 17:35 +0200, thorsten.i.r...@jyu.fi wrote: Does anyone know how to switch AI traffic off? I edited preferences.xml and autosave to verify that it's set to false, I checked /sim/ai-traffic/enabled to be 'false' - and yet tons of messages still pass my screen about AI

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Erik Hofman
On Sat, 2011-12-17 at 19:14 +, Stuart Buchanan wrote: As I said previously, I'm not seeing massive changes in frame-rates with these changes. On my system, running the c172p from KLVK I get 30 fps with 2D clouds and 28-29fps with 3D clouds. However, the draw time presented by the

Re: [Flightgear-devel] Re : Arresting Type Devices

2011-12-16 Thread Erik Hofman
On Thu, 2011-12-15 at 23:09 +0100, HB-GRAL wrote: Attached you find the list. There are 55 BAK12 and 23 BAK14 devices, 156 items total, all in the US and found in recent FAA runway data. The coordinates comes from column base/reciprocal ends of runways, published by FAA, assuming myself

Re: [Flightgear-devel] Re : Arresting Type Devices

2011-12-16 Thread Erik Hofman
On Fri, 2011-12-16 at 09:42 +0100, HB-GRAL wrote: Am 16.12.11 09:38, schrieb Erik Hofman: That's probably wrong most of the time. I think the start of the blastpad is more accurate most of the time. Oh no! The blastpad is ALWAYS outside the runway. In xplane specs, and also in FAA

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Mon, 2011-12-12 at 22:58 +0100, ThorstenB wrote: Btw, is there a way to influence the audio level of AI sounds? Would be nice if sounds could be muffled in inside views (i.e. cockpit/inside view), while they should have normal/higher volume in outside views (and there should be no

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote: As of this mornings Git with MSVC10 build and WinXP I'm getting this continuously repeated: Sound manager: No more free sources available! I'm working on it. It turned out testing with the UFO alone was not sufficient. Erik

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 00:35 +0100, HB-GRAL wrote: I guess we will run into some problems finally with keeping closed airports for historical reason, i.e. when codes move to another facility. And maybe also some frequencies can change to another facility in range to the closed one ? Maybe

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64 pixels whereas clouds use one texture for every cloud (puff) using 256x256 pixels. Maybe that

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 10:56 +0100, Frederic Bouvier wrote: De: Erik Hofman On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu, was: sound via simgear

2011-12-12 Thread Erik Hofman
On Sun, 2011-02-13 at 03:27 +0700, Harry Campigli wrote: Interesting amongst the comments on that page, You can net-stream to your LAN through PA as well. Just run the PA daemon in all your running boxes and each one of them can become a sink and a source for the others. That might have

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Sat, 2011-12-03 at 09:50 +, James Turner wrote: I'm seeing something very similar on Mac at EHAM, except I get messages continuously during FGFS operation about 'no more sources', which I assumed was due to every AI aircraft at EHAM requesting a source :) I've implemented a mechanism

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: Hi Erik, Am 12.12.2011 13:31, schrieb Erik Hofman: I've implemented a mechanism to free OpenAL sources that are farther away than max-distance (3km for the current AI models). This might solve your problems, although it is not a one

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Mon, 12 Dec 2011 21:59:35 +0100 ThorstenB bre...@gmail.com wrote: Am 12.12.2011 21:22, schrieb Erik Hofman: That's the problem of the AIModel code that models hardly any properties suitable for sound playback. Not in this case. I had experimented with the AI balloons. I have pushed

Re: [Flightgear-devel] Stereo sound files and affected aircraft

2011-12-10 Thread Erik Hofman
On Fri, 2011-12-09 at 22:48 +, Martin Spott wrote: Erik Hofman wrote: There already is, fgdata/Sounds If more than 4 aircraft use the same file I'd say put them there instead. Coordinating aircraft development errm, teaching pigs how to fly !? ;-) I have to try once

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Erik Hofman
On Sat, 2011-12-10 at 00:49 +0100, HB-GRAL wrote: Am 08.12.11 13:36, schrieb HB-GRAL: Hi all Hi again About marking closed airports in apt.dat: - marking the name with [X] might be closer to charts I guess and most airports marked as closed in apt.dat comes with the x - removing x

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-10 Thread Erik Hofman
On Sat, 2011-12-10 at 11:14 +0100, HB-GRAL wrote: The airports marked as closed are closed at all, no service. And for temporary closed runways you will need NOTAM I think, or not? I don't think NOTAMS are good enough for permanently closed runways. Erik

Re: [Flightgear-devel] Stereo sound files and affected aircraft

2011-12-09 Thread Erik Hofman
On Fri, 2011-12-09 at 12:21 +, TDO Brandano wrote: I think the most compatible solution would be to either downmix them to mono, or convert them to two mono samples to be played concurrently but offset from their original position by an amount directly proportional to the distance from the

Re: [Flightgear-devel] Stereo sound files and affected aircraft

2011-12-09 Thread Erik Hofman
On Fri, 2011-12-09 at 15:19 +0100, ThorstenB wrote: I'd propose that aircraft maintainers have time to fix the stereo files themselves, say until early January. We're going to branch off the 2.6 release (fg/sg/fgdata) on January 17th. We could convert any remaining stereo sound files

Re: [Flightgear-devel] Stereo sound files and affected aircraft

2011-12-09 Thread Erik Hofman
On Fri, 2011-12-09 at 18:29 +0100, ThorstenB wrote: Yes, I'll do that. I added a MD5 checker to my script - interesting to see how many copies we already have. Considering the size of many sound files, this is also an issue which blows up our repository. Yes, I know it's handy to have all

Re: [Flightgear-devel] Memory leak in latest sound code?

2011-12-07 Thread Erik Hofman
On Tue, 2011-12-06 at 20:05 +0100, Durk Talsma wrote: Hi All, Using the following command line options, I am seeing a dramatic increase in memory consumption, in just a few seconds, up to the point where flightgear becomes unusable (top reporting that flightgear uses more than 85% of

Re: [Flightgear-devel] turbine inlet temperature in the seneca (TIT)

2011-12-06 Thread Erik Hofman
On Tue, 2011-12-06 at 00:08 +0200, Tuomas Kuosmanen wrote: Hello. I am working on some XML 2D gauges for our aviation club flight training device. We have a twin engine trainer I built over the years which runs on top of MS Flight Simulator, and I am making a flightgear setup for it to have

Re: [Flightgear-devel] Memory leak in latest sound code?

2011-12-06 Thread Erik Hofman
On Tue, 6 Dec 2011 20:00:42 +0100 Durk Talsma durk.tal...@ugent.be wrote: Hi All, Using the following command line options, I am seeing a dramatic increase in memory consumption, in just a few seconds, up to the point where flightgear becomes unusable (top reporting that flightgear uses

Re: [Flightgear-devel] Improving random trees buildings

2011-12-05 Thread Erik Hofman
On Mon, 2011-12-05 at 10:55 +0100, kreuzritter2000 wrote: I wonder how X-Plane solved that, they're using an irregular grid too, but the texture borders look rather seamless which makes the visual quality very realistic.

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
On Sat, 2011-12-03 at 09:50 +, James Turner wrote: I'm seeing something very similar on Mac at EHAM, except I get messages continuously during FGFS operation about 'no more sources', which I assumed was due to every AI aircraft at EHAM requesting a source :) This seems like a hardware

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
On Fri, 2011-12-02 at 20:44 +0100, ThorstenB wrote: Hi Erik et al, sound support is broken here (GIT of today). When I start with the UFO at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few seconds during start-up - but then there is silence for the rest of the

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
On Sat, 2011-12-03 at 13:13 +0100, Arnt Karlsen wrote: ..how exactly are we supposed to explicitly pick one of these with the --sound-device option? --sound-device=0. PulseAudio Software Explicitly specify the audio device to use? Yes, I have tried quite a few

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
On Sat, 2011-12-03 at 10:30 +, Alasdair Campbell wrote: With default airport KSFO, I am unable to get past the splash screen. Starting at my local EGPF, FG starts OK, but hangs with log(info) showing: Traffic manager: Creating AIModel from:EGPF-EGKK.xml Route from EGPF to EGKK. Set

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
On Sat, 2011-12-03 at 11:21 +0100, Erik Hofman wrote: Alright, this is confirmed with OpenAL-Soft but it works with my own implementation. This gives me a hunch though. I have it sort of working now (using the code in git) but this requires the master sound switch to be disabled and enabled

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
I've sorted out where things go wrong (last update in git, which basically disables aimodel sounds again). But I have to go and will not be back until tomorrow morning so as far as I can tell the sound is in a working state again. If someone feels brave, please go ahead and take a look if you

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-03 Thread Erik Hofman
On Sat, 2011-12-03 at 15:31 +0100, Arnt Karlsen wrote: On Sat, 03 Dec 2011 13:28:56 +0100, Erik wrote in message You select one of the devices like this: --sound-device=ALSA Software on HDA Intel [STAC92xx Digital] (hw:0,1) ..ok, this is the _only_ acceptable --sound-device syntax???

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-02 Thread Erik Hofman
On Fri, 02 Dec 2011 20:44:06 +0100 ThorstenB bre...@gmail.com wrote: Hi Erik et al, sound support is broken here (GIT of today). When I start with the UFO at an airport with AI traffic, e.g. KSFO, then I hear a roar for a few seconds during start-up - but then there is silence for the

Re: [Flightgear-devel] Fw: CMake, tomorrow (Sunday 23rd)

2011-11-28 Thread Erik Hofman
On Mon, 2011-11-28 at 15:57 +, Alan Teeder wrote: This was sent directly to me. Does anyone know what her problem is likely to be? (I, and others , have already given several answers to this question on the FG forum) Alan From: Iervolino Fatima After having compiling in

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-27 Thread Erik Hofman
On Sun, 2011-11-27 at 00:37 +0200, Vadym Kukhtin wrote: Great! With pathSounds/exhaust_loop.wav/path it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. Great, now what's missing for really good sound is a property to

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Erik Hofman
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote: On 26 Nov 2011, at 01:43, Erik Hofman wrote: It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Erik Hofman
On Fri, 2011-11-25 at 22:44 -0800, Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Yes it is OpenAL and more, but it's not a speech synthesizer. Erik

Re: [Flightgear-devel] Tecnam-P92/Nasal/p9*2.nas

2011-11-25 Thread Erik Hofman
On Thu, 2011-11-24 at 22:49 +, Martin Spott wrote: Erik Hofman wrote: On Thu, 2011-11-24 at 10:39 +, Alan Teeder wrote: error: unable to create file Aircraft/Tecnam-P92/Nasal/p9*2.nas (Invalid argument) I've renamed it to p9X2.nas, I didn't see any reference to it anyhow

[Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
Hi, I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant rate. At

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
On Fri, 25 Nov 2011 22:15:27 - Vivian Meazza vivian.mea...@lineone.net wrote: Erik I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound

Re: [Flightgear-devel] Tecnam-P92/Nasal/p9*2.nas

2011-11-24 Thread Erik Hofman
On Thu, 2011-11-24 at 10:39 +, Alan Teeder wrote: This is what I am seeing here:- git.exe pull -v --progress origin From git://gitorious.org/fg/fgdata = [up to date] PRE_OSG_PLIB_20061029 - origin/PRE_OSG_PLIB_20061029 = [up to date] master - origin/master = [up to

Re: [Flightgear-devel] Sounds for AI models (first step implemented)

2011-11-24 Thread Erik Hofman
On Sun, 2011-11-20 at 18:04 +0100, Erik Hofman wrote: On Sun, 2011-11-20 at 16:04 +0100, Durk Talsma wrote: Hi Erik, I'll try to have a look next week, although admittedly, the relation between the AI models code and the property tree is not really the stuff I'm intimately familiar

[Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-22 Thread Erik Hofman
Hi, On Mon, 2011-11-07 at 12:53 +0100, Erik Hofman wrote: Some of you might already be aware of the fact that have been developing a 3D audio library for quite some time. Now is the time to call for a larger group of beta testers. The software is a replacement for OpenAL on linux

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-22 Thread Erik Hofman
On Tue, 2011-11-22 at 08:10 -0800, Gene Buckle wrote: Congrats on the release Erik! Thanks! Does your new sound system or OpenAL itself allow you to specify the origin of a sound as an x/y/z offset from a central point? AeonWave allows for multiple sounds with an offset to a center point of

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-22 Thread Erik Hofman
On Tue, 2011-11-22 at 08:53 -0800, Gene Buckle wrote: Does your new sound system or OpenAL itself allow you to specify the origin of a sound as an x/y/z offset from a central point? AeonWave allows for multiple sounds with an offset to a center point of an audio-frame. Moving or

Re: [Flightgear-devel] Terrain textures

2011-11-22 Thread Erik Hofman
On Tue, 2011-11-22 at 21:44 +0200, Adrian Musceac wrote: The problem with small textures is that patterns on them become very visible at high altitudes. On the other hand, good textures with no visible repeating features are quite hard to obtain. I've tested on my setup with up to

[Flightgear-devel] Sounds for AI models (first step implemented)

2011-11-20 Thread Erik Hofman
Hi, I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; I have a hard time figuring out how to get the sound/path property from an AI XML configuration file. The path needs to be set in src/AIModel/AIBase.cxx line 317

Re: [Flightgear-devel] Sounds for AI models (first step implemented)

2011-11-20 Thread Erik Hofman
On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote: Am 20.11.2011 15:40, schrieb Erik Hofman: I've been working on implementing an FGFX class for AIModels and am pretty much done (I think) except for one final step; That literally sounds like a great new feature :). Oh, since we've

Re: [Flightgear-devel] Sounds for AI models (first step implemented)

2011-11-20 Thread Erik Hofman
On Sun, 2011-11-20 at 16:04 +0100, Durk Talsma wrote: Hi Erik, I'll try to have a look next week, although admittedly, the relation between the AI models code and the property tree is not really the stuff I'm intimately familiar with. Thanks, I'll also keep searching in the mean time.

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Erik Hofman
On Sat, 2011-11-19 at 18:47 +1100, George Patterson wrote: Considering the last release was August, what's to be gained by another release in the next couple of months? What would be on the Release feature List of improvements? Well I've seen some pretty impressive shader and landclass

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Erik Hofman
On Sat, 2011-11-19 at 10:55 +, Martin Spott wrote: Erik Hofman wrote: Well I've seen some pretty impressive shader and landclass geometry improvements [...] Landclass geometry ? You mean texture coordinate size ? Actually I meant the addition of curved taxiways and the ability

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Erik Hofman
On Sat, 2011-11-19 at 11:13 +, Martin Spott wrote: Erik Hofman wrote: Actually I meant the addition of curved taxiways [...] Well, that's TerraGear and thus mostly unrelated to the release cycle of SimGear/FlightGear, especially as long as the respective developers consider

Re: [Flightgear-devel] make data-tar

2011-11-14 Thread Erik Hofman
On Mon, 14 Nov 2011 14:14:28 -0600 Curtis Olson curtol...@gmail.com wrote: Does anyone know if the make data-tar target got carried over some how to the new flightgear cmake build system? I could recreate this as a shell script and maybe that's a better way to do this, but I don't want to

Re: [Flightgear-devel] cmake

2011-11-08 Thread Erik Hofman
On Mon, 2011-11-07 at 18:26 +, James Turner wrote: On 7 Nov 2011, at 17:07, Martin Spott wrote: Ok, I conclude: LIB_POSTFIX im Simgear doesn't work as expected ;-/ I think we have a 'thinko' in the module - looking at the code, we're using: install (TARGETS ${libName} ARCHIVE

Re: [Flightgear-devel] cmake

2011-11-08 Thread Erik Hofman
On Tue, 2011-11-08 at 11:07 +0100, Arnt Karlsen wrote: On Tue, 08 Nov 2011 10:03:42 +0100, Erik wrote in message IF(CMAKE_SIZEOF_VOID_P MATCHES 8) SET(LIB_POSTFIX 64 CACHE STRING suffix for 32/64 dir placement) MARK_AS_ADVANCED(LIB_POSTFIX) ENDIF() IF(NOT DEFINED LIB_POSTFIX)

Re: [Flightgear-devel] how to change airplane/environment/conditions using FG 2.4.0

2011-11-08 Thread Erik Hofman
On Wed, 2011-11-09 at 11:02 +0800, roger phil baker六 wrote: hello, i have succeeded in building FG 2.4.0 using MS VS 2008, but the executable fgfs.exe only directs to the game with Cessna without FlightGear Wizard which can select airplanes, airports, and other environmental conditions

[Flightgear-devel] Call for Betatesters (OpenAL Linux)

2011-11-07 Thread Erik Hofman
Hi, Some of you might already be aware of the fact that have been developing a 3D audio library for quite some time. Now is the time to call for a larger group of beta testers. The software is a replacement for OpenAL on linux and consists of two components: 1. the AeonWave Audio eXtentions

Re: [Flightgear-devel] terrain incompatibility with current terragear libs

2011-11-05 Thread Erik Hofman
On Sat, 2011-11-05 at 13:23 +0100, Eric van den Berg wrote: Hello everyone, I am currently making some Terrain around ELLX using SRMT4 and CORINE data. For that I used a current (approx. two weeks old) terragear version, compiled against PLIB, OSG ans SIMGEAR of the same age. The

Re: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-23 Thread Erik Hofman
On Sat, 2011-10-22 at 16:03 +0100, James Turner wrote: If there's lingering queries about Cmake, or requests on the 'best' way to handle the transition, please let me know. Feedback on the README file would be appreciated too, or even commits / patches to improve it! CMake worked like a

Re: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-23 Thread Erik Hofman
On Sun, 2011-10-23 at 09:44 +0100, James Turner wrote: The special purpose FDMs are disabled by default, it's one line to make them enabled by default of course! Actually, one of my post CMake build plans, is to make all the FDMs switchable at build-time, partly because I'm sick of all the

Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Erik Hofman
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote: Thorsten Im the last weeks, I've been working on integrating Lauri's skydome scattering shader in a seamless way with the rest of the environment. I have now a working version of the shaders available which could be committed.

Re: [Flightgear-devel] nasal and javascript..

2011-10-07 Thread Erik Hofman
On Fri, 2011-10-07 at 02:30 +0100, Peter Morgan wrote: How does nasal works within the sim.. ? Excellent, it can handle weather simulation and rendering just well. why we can not use a ecma scripting engine ? Can i Use javascript in FG, smells the smae almost... I can embed nasal within

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread Erik Hofman
On Fri, 2011-10-07 at 10:14 +0100, James Turner wrote: On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote: Sorry, I'm just getting a bit touchy about reading 'we need' - I've had too much of that recently. In my experience, for a happy life in open-source development, work on what

Re: [Flightgear-devel] Latest JSBsim update

2011-09-26 Thread Erik Hofman
On Mon, 2011-09-26 at 09:25 +0100, Alan Teeder wrote: I´m not sure what is meant with these lines of code in DGWinds.cpp at line 286, and neither is MSVC Winking smile Is it a patch gone wrong? Alan sig_p = 1.9/sqrt(L_w*b_w)*sig_w, // Yeager1998, eq. (8) FGWinds.cpp //

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-25 Thread Erik Hofman
On Sat, 2011-09-24 at 15:29 +0200, Frederic Bouvier wrote: It would be nice if Tim Moore could also fix the fog/skydome misalignment he introduced. It's a bit harsh as the previous code was also buggy It wasn't meant to be harsh but the old code worked for more than 10 years. Some problem

[Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Erik Hofman
Hi, Has anything changed in the viewer or sun positioning code in the last year or so? I've been trying to hunt down why the fog/skydome brightening effect is misaligned with the sun position and basically concluded the following line at libe 451 of Time/light.cxx is the cause _sun_rotation =

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Erik Hofman
On Sat, 2011-09-24 at 13:46 +0200, Frederic Bouvier wrote: Hi Erik, There was a misalignment in the water shader between the sun and its reflection in the water that Tim fixed. See issue #182 (http://code.google.com/p/flightgear-bugs/issues/detail?id=182) His commit seems to be this one

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Erik Hofman
On Sat, 2011-09-24 at 15:03 +0200, Erik Hofman wrote: On Sat, 2011-09-24 at 13:46 +0200, Frederic Bouvier wrote: Hi Erik, There was a misalignment in the water shader between the sun and its reflection in the water that Tim fixed. See issue #182 (http://code.google.com/p/flightgear

Re: [Flightgear-devel] Repeatable random seeds

2011-09-16 Thread Erik Hofman
On Fri, 2011-09-16 at 13:22 +0200, Csaba Halász wrote: On Fri, Sep 16, 2011 at 10:35 AM, Andreas Gaeb a.g...@web.de wrote: However, the sg_srandom_time_10() function also looks appealing. That would give the same random seed for all processes started within the same 10 minute interval,

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Erik Hofman
On Wed, 2011-09-14 at 11:18 +0200, Andreas Gaeb wrote: Hello everybody, lately I've been working on a multiscreen setup driven by multiple host machines. In order to get the same random scenery objects, all machines need to use the same random seed. Up to now, the random seed is taken

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread Erik Hofman
On Wed, 2011-09-14 at 13:33 +0200, Andreas Gaeb wrote: Am 14.09.2011 11:43, schrieb Erik Hofman: I've been pushing this behavior various times and scenery objects should always be positioned at the same location over and over again. To clarify things up a bit, not all is broken: - Houses

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-12 Thread Erik Hofman
On Sun, 2011-09-11 at 23:18 +0100, Stuart Buchanan wrote: On Sun, Sep 11, 2011 at 7:47 AM, Thorsten Renk wrote: I'd really like the 3D cloud infrastructure to be used for all the clouds, so if there are features missing we should address them. Would it be possible to modify the 3D

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-12 Thread Erik Hofman
On Sun, 2011-09-11 at 23:18 +0100, Stuart Buchanan wrote: Unfortunately, fixing this is going to require someone with more knowledge of OSG than I have. The problem is that the 3D clouds are in an earlier rendering bin from the scenery models with transparent textures, which means that the

Re: [Flightgear-devel] CHMOD 0755 on some files

2011-09-11 Thread Erik Hofman
On Sun, 2011-09-11 at 12:13 +0200, Roland Häder wrote: Hi, with recent commit there have been changed CHMOD from 0644 to 0755 on some files. Here is the full list I have seen: I seem to recall this happened to me before, how does that happen? I've just copied them from the JSBSim source

Re: [Flightgear-devel] Slackware packages for 2.4.0

2011-08-21 Thread Erik Hofman
On Sun, 2011-08-21 at 14:32 -0500, Curtis Olson wrote: Also, we have older packages that were available for Sun, sgi, and FreeBSD. Can anyone comment on the latest package versions available for these platforms and if we still want to list them on our download page? Who's going to be the

Re: [Flightgear-devel] Hi res textures

2011-08-19 Thread Erik Hofman
On Thu, 2011-08-18 at 21:57 -0700, John Wojnaroski wrote: How does one specify use of high res textures? Or is this an auto-select feature during startup based on driver and graphic card features High resolution textures take precedence over low resolution textures when available. The usual

Re: [Flightgear-devel] Sun Light placement

2011-08-18 Thread Erik Hofman
On Thu, 2011-08-18 at 12:32 +0300, Emilian Huminiuc wrote: http://www.heavens- above.com/sun.aspx?lat=50.81982lng=-0.14282loc=Unspecifiedalt=0tz=BST Yeah it's probably not the sun position but rather the sky dome coloring code that's the problem. Erik

Re: [Flightgear-devel] FlightGear Inputs

2011-08-08 Thread Erik Hofman
On Mon, 2011-08-08 at 07:20 -0400, Derrick Washington wrote: Hi Erik Thanks for the input, by the way I thought that bidirectional transmission was unsupported. I tried to put both my input and outputs in the same xml file and choose bi directional support but I keeping getting an error

Re: [Flightgear-devel] How to turn off the 3D cockpit

2011-08-08 Thread Erik Hofman
On Mon, 2011-08-08 at 08:09 -0700, Gene Buckle wrote: On Mon, 8 Aug 2011, syd adams wrote: Its in the property tree , you can open the property browser and change the value there , or you could add it to the -set.xml file like i do: sim allow-toggle-cockpittrue/allow-toggle-cockpit

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Erik Hofman
On Wed, 2011-07-27 at 13:17 +0400, Slavutinsky Victor wrote: Guys, I had made my conclusions. It seems I am leaving. On my view situation in FG is: 1) Closed upper society have intention to make profit by Flight Gear finally, maybe have some little profit right now. 2) Intention to

Re: [Flightgear-devel] Martin is responding slowly ....

2011-07-26 Thread Erik Hofman
On Mon, 2011-07-25 at 17:14 +0200, Martin Spott wrote: Hi, if anyone is wondering why I'm responding even slower as usual, this might be caused by the simple fact that I'm being distracted by our daughter who was given birth last night. Congratulations Martin! Erik

Re: [Flightgear-devel] how to compile old and small fgfs

2011-07-24 Thread Erik Hofman
On Sun, 2011-07-24 at 00:17 -0700, Fgfs Fgfs wrote: Hi anyone has compiled an old fgfs alike 0.8? I'm running into such: Point3D’ was not declared in this scope etc. probably i find out but maybe someone could help me out? If you really want to go that path then you'll need matching

Re: [Flightgear-devel] Dull license question

2011-07-17 Thread Erik Hofman
On Sat, 2011-07-16 at 16:18 +0100, Stuart Buchanan wrote: Hi Guys, While thoroughly enjoying the PC9-M, I noticed that its license is GPL v3. From a very cursory browse of the Quick Guide to GPLv3, (http://www.gnu.org/licenses/quick-guide-gplv3.html) GPL3 is apparently compatible with

Re: [Flightgear-devel] GCC options

2011-07-16 Thread Erik Hofman
On Fri, 2011-07-15 at 21:27 -0700, John Wojnaroski wrote: Hi Curt, Silly question, if you have a moment... Want to change the compiler option. Tried ./configure CFLAGS=-O3 but seemed to have no effect if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src

[Flightgear-devel] New urban shader

2011-07-16 Thread Erik Hofman
Hi, I always wondered why the new urban shader brought my system to it's knees. It turned out that with the quality lever above 3.5 he urban shader and the landmass shader for urban areas were both active ... I now get an acceptable 21 fps (was way below 10fps) for the urban shader and a good

Re: [Flightgear-devel] FG 2.4 consistency

2011-07-14 Thread Erik Hofman
On Wed, 2011-07-13 at 15:24 +0200, grth_team wrote: FG 2.4 consistency. Hello, You don't know us since we are newbee, (3 months working seriously with FG). We are a team ( 4 guys and a lady ). We have had several talks with several devel team persons about a Catalina model update.

Re: [Flightgear-devel] Turbulence in YASim vs. JSBSim

2011-07-11 Thread Erik Hofman
On Mon, 2011-07-11 at 14:45 +0300, thorsten.i.r...@jyu.fi wrote: I've first suspected that something is fishy with the DG-101G, but since I've flown all sorts of aircraft through the thermals (as a side note, it's really interesting that the F-16 instrumentation allows nicely to trace the

Re: [Flightgear-devel] Could We Sync JSBSim for 2.3.0, Please?

2011-07-01 Thread Erik Hofman
On Thu, 2011-06-30 at 10:11 -0600, Ron Jensen wrote: There have been a few bug fixes to JSBSim since this sync, notably: src/FDM/JSBSim/models/flight_control/FGActuator.cpp src/FDM/JSBSim/models/flight_control/FGFCSComponent.cpp src/FDM/JSBSim/models/flight_control/FGFCSComponent.h

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-24 Thread Erik Hofman
On Fri, 2011-06-24 at 10:48 +, TDO_Brandano - wrote: Ok, before I get flamed to a crisp, let me explain what is my reasoning behind this. Right now the fgdata repository is about 9 GB. This makes it really, really difficult to obtain an initial checkout of the fgdata folder, expecially for

Re: [Flightgear-devel] Could We Sync JSBSim for 2.3.0, Please?

2011-06-17 Thread Erik Hofman
On Thu, 2011-06-16 at 22:23 -0500, Jon S. Berndt wrote: I am very close to committing the new atmosphere code (and the new FGWinds) to JSBSim cvs. However, it would be prudent to first get a glitch or two fixed and then grab that code and put that in FlightGear first, just in case the newer

Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-17 Thread Erik Hofman
On Fri, 2011-06-17 at 10:55 +0300, thorsten.i.r...@jyu.fi wrote: At this point, it made a lot of sense to code in Nasal, if only for the simple reason that I couldn't know if it would ever included into the base package or not. As an addition it also helped to develop good insight in efficient

Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-16 Thread Erik Hofman
On Thu, 2011-06-16 at 07:35 +, Martin Spott wrote: ThorstenB wrote: But this and other posts today show [...] This is by far the best characterization of The FlightGear Projects age-old disease I've ever read, As I see it there are two sides to the story, users who criticize too

Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread Erik Hofman
On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk jyu.fi wrote: I was toying with the idea to model diffuse high-altitude haze by coloring the skydome as a function of altitude, i.e. paint the zenith a bit more hazy without touching the horizon and remove that effect again as you get above

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