[Flightgear-devel] Running Nasal at simulation rate

2012-08-29 Thread Johnathan Van Why
. At this point, I am unsure which to pursue. Which method do you find to be better? Thank you, Johnathan Van Why -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape

[Flightgear-devel] Aeromatic sources?

2010-07-03 Thread Johnathan Van Why
I'm curious about Aeromatic, and have a few questions: 1) What license is it under, GPL? 2) Are the sources available, and if so, where? 3) I think I saw a document describing how Aeromatic works, but I cannot find it anymore. Anyone know about this? I thought I'd try here first before moving to

Re: [Flightgear-devel] Aeromatic sources?

2010-07-03 Thread Johnathan Van Why
Is this what you are looking for? Yes it is. I didn't think it was part of the JSBSim source, but I guess I was wrong. Thank you. -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Johnathan Van Why
I think these effects look great. As for the urban map, you could possibly do something with a transition between this effect and actual models, as this effect obviously looks poor from close up, while models kill framerate for large areas. Good job, and I hope to see an improved version of this

Re: [Flightgear-devel] configuration snafu

2010-02-05 Thread Johnathan Van Why
Curtis Olson wrote: It has just worked for me so I have never dug in and tried to think about /lib vs. /lib64 with respect to FlightGear and it's dependencies. I'd like to add that Brisa's script (an automated compilation script for PLIB, OSG, SG, FG, FGCOM, and FGRun) makes a simlink,

Re: [Flightgear-devel] lib

2009-11-16 Thread Johnathan Van Why
Hi, First of all I'd like to emphasize that I'm absolutely new to flightgear. The reason I'm interested in it is that I plan to do a development and need some libs to help me with that. What I want to do is more about AI. Simulate flight of several airplanes. For this I'd like to use an

Re: [Flightgear-devel] AeroStar700 Autopiot - altitude problem

2009-10-31 Thread Johnathan Van Why
Hi, when setting the autopilot (KFC2000) of the Aerostar700 model to a fixed altitude it oscillates a lot around that altitude and the altitude control takes a long time to become stable. Do you know whether it is supposed to work right? Some models may not have correctly tuned

Re: [Flightgear-devel] Auto Pilot Reviwed

2009-10-14 Thread Johnathan Van Why
First, I'll say I'm not a developer and do not have a full understanding of this problem. Should the autopilot be a separate process that just basically inputs pilot commands? IE. turn at the same physical rate possible? I believe the autopilot is another subsystem, and most (I'm not 100% sure

Re: [Flightgear-devel] Auto Pilot Reviwed

2009-10-14 Thread Johnathan Van Why
It cousnt work like that in the sim. If I want to roll from 180 to 27o it turns gently.. in the sim it violently turns the first few degrees.. You mean it immediately slams the ailerons to full deflection? I'm sure you could somehow limit that. The simplest method that's more advanced than

[Flightgear-devel] Multithreading support

2009-08-03 Thread Johnathan Van Why
With much of our increasing processing power coming from multiprocessing, it seems to be a good idea to make FlightGear fully multithreading-capable. However, I have not found any one thread of discussion about this. We have been going through a major change in the graphics system, namely the