.
At this point, I am unsure which to pursue. Which method do you find to be
better?
Thank you,
Johnathan Van Why
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I'm curious about Aeromatic, and have a few questions:
1) What license is it under, GPL?
2) Are the sources available, and if so, where?
3) I think I saw a document describing how Aeromatic works, but I cannot
find it anymore. Anyone know about this?
I thought I'd try here first before moving to
Is this what you are looking for?
Yes it is. I didn't think it was part of the JSBSim source, but I guess I
was wrong.
Thank you.
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What will you do first with EVO, the first 4G
I think these effects look great.
As for the urban map, you could possibly do something with a transition
between this effect and actual models, as this effect obviously looks poor
from close up, while models kill framerate for large areas.
Good job, and I hope to see an improved version of this
Curtis Olson wrote:
It has just worked for me so I have never dug in and tried to think about
/lib vs. /lib64 with respect to FlightGear and it's dependencies.
I'd like to add that Brisa's script (an automated compilation script for
PLIB, OSG, SG, FG, FGCOM, and FGRun) makes a simlink,
Hi,
First of all I'd like to emphasize that I'm absolutely new to
flightgear. The reason I'm interested in it is that I plan to do a
development and need some libs to help me with that.
What I want to do is more about AI. Simulate flight of several
airplanes. For this I'd like to use an
Hi,
when setting the autopilot (KFC2000) of the Aerostar700 model to a fixed
altitude it oscillates a lot around that altitude and the altitude control
takes a long time to become stable.
Do you know whether it is supposed to work right? Some models may not have
correctly tuned
First, I'll say I'm not a developer and do not have a full understanding of
this problem.
Should the autopilot be a separate process that just basically inputs
pilot commands?
IE. turn at the same physical rate possible?
I believe the autopilot is another subsystem, and most (I'm not 100% sure
It cousnt work like that in the sim. If I want to roll from 180 to 27o
it turns gently.. in the sim it violently turns the first few degrees..
You mean it immediately slams the ailerons to full deflection? I'm sure you
could somehow limit that. The simplest method that's more advanced than
With much of our increasing processing power coming from multiprocessing, it
seems to be a good idea to make FlightGear fully multithreading-capable.
However, I have not found any one thread of discussion about this.
We have been going through a major change in the graphics system, namely the
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