You guys might want to give this a read. I found it helpful as an
introduction when I was looking at this multiplayer stuff a few years ago:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
Because of their fast-paced competitive nature, First Person Shooters have
extremely
I recall reading a document some time ago about re-structuring FG into a
more robust client / server architecture:
http://wiki.flightgear.org/flightgear_wiki/images/1/1e/New_FG_architecture.p
df
You might want to give that a read. it's fairly similar to your Suggested
Solution #1 I think.
Actually there is a type of fair use for trademarks. It's called
Nominative Use: http://en.wikipedia.org/wiki/Nominative_use. For some
discussion of the topic as it relates to videogames you might read this blog
entry: http://www.igda.org/ipr/archives/2006/02/i_a_trademarks.html.
Essentially
? I'm not sure if the bidirectional option has ever
been implemented for socket connections?
Curt.
On 4/3/07, Lorne McIntosh wrote:
I should add that I'm running FG 0.9.10, which is a year old at this point.
Might this be fixed in the latest CVS? I'm just hesitant to go to the work
of compiling
Of Lorne
McIntosh
Sent: Saturday, March 31, 2007 12:13 PM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Help with bi-directional TCP generic protocol
Hi all,
I'm trying to use the generic protocol to interface with flightgear:
--generic=socket,bi,50,,5500,tcp,uavInterface
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