Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Lorne McIntosh
You guys might want to give this a read. I found it helpful as an introduction when I was looking at this multiplayer stuff a few years ago: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html Because of their fast-paced competitive nature, First Person Shooters have extremely

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-10 Thread Lorne McIntosh
I recall reading a document some time ago about re-structuring FG into a more robust client / server architecture: http://wiki.flightgear.org/flightgear_wiki/images/1/1e/New_FG_architecture.p df You might want to give that a read. it's fairly similar to your Suggested Solution #1 I think.

Re: [Flightgear-devel] Intellectual property rights, trademark rights vs. GPL ??

2007-05-07 Thread Lorne McIntosh
Actually there is a type of fair use for trademarks. It's called Nominative Use: http://en.wikipedia.org/wiki/Nominative_use. For some discussion of the topic as it relates to videogames you might read this blog entry: http://www.igda.org/ipr/archives/2006/02/i_a_trademarks.html. Essentially

Re: [Flightgear-devel] Help with bi-directional TCP generic protocol

2007-04-10 Thread Lorne McIntosh
?  I'm not sure if the bidirectional option has ever been implemented for socket connections? Curt. On 4/3/07, Lorne McIntosh  wrote: I should add that I'm running FG 0.9.10, which is a year old at this point. Might this be fixed in the latest CVS? I'm just hesitant to go to the work of compiling

Re: [Flightgear-devel] Help with bi-directional TCP generic protocol

2007-04-03 Thread Lorne McIntosh
Of Lorne McIntosh Sent: Saturday, March 31, 2007 12:13 PM To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Help with bi-directional TCP generic protocol Hi all, I'm trying to use the generic protocol to interface with flightgear: --generic=socket,bi,50,,5500,tcp,uavInterface