Original Message
Subject: Fwd: Using pixel colors for hot spots
From: castle
Date: Sat, January 14, 2012 2:13 pm
To:
Original Message
Subject: Using pixel colors for hot spots
Date: Sat, 14 Jan 2012 12:12:40
Nice. are you referring to the cast shadow over the low structure on the left?you might be aware but just to mention in passing; remember the edges of cast shadows must be parallel as the rays of the sun are parallel. Tough problem to handle as the scene geometry is not designed with that in mind.
NUTS, still getting my mail rejected by the SF
server, so I'll try a post from here again
msg follows>
Just downloaded the new osg version from cvs. get the
following error
run autogen
<<<
checking plib/ul.h usability... no
checking plib/ul.h presence... no
checking for plib/ul.
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