AJ MacLeod wrote:
> On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
>
>>I am newbie, so excuse my ignorance :)
>
> We are all ignorant about something. Some of us are very ignorant about most
> things :-)
>
>
>>Then I export my object to an '.ac' file and copy it into proper FG
>>scene
Jakub Skibiński schrieb:
> I am newbie, so excuse my ignorance :)
>
> With Blender I create an object, add texture (.rgb). Blender renders the
> object, texture is drawn etc.
> Then I export my object to an '.ac' file and copy it into proper FG
> scenery directory along with the texture file. When
On Monday 05 June 2006 21:25, Jakub Skibiński wrote:
> I am newbie, so excuse my ignorance :)
>
> With Blender I create an object, add texture (.rgb). Blender renders the
> object, texture is drawn etc.
> Then I export my object to an '.ac' file and copy it into proper FG
> scenery directory along
On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
> I am newbie, so excuse my ignorance :)
We are all ignorant about something. Some of us are very ignorant about most
things :-)
> Then I export my object to an '.ac' file and copy it into proper FG
> scenery directory along with the texture f
* Jakub Skibiński -- Monday 05 June 2006 21:25:
> With Blender I create an object, add texture (.rgb). Blender renders the
> object, texture is drawn etc.
> Then I export my object to an '.ac' file and copy it into proper FG
> scenery directory along with the texture file. When running FG my object
I am newbie, so excuse my ignorance :)
With Blender I create an object, add texture (.rgb). Blender renders the
object, texture is drawn etc.
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture file. When running FG my object
exists, but it
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