Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-09 Thread Martin Spott
Melchior FRANZ wrote: > * Martin Spott -- Tuesday 01 May 2007: > > Melchior FRANZ wrote: > > > The bo105 doesn't use a chrome shader. There are no chrome parts yet. > > > > Well, you could add some for the exhausts ;-)) > > Eew. Chrome steel, probably, but still dirty and rusty. Now, if > ther's

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-02 Thread Harald JOHNSEN
Vivian Meazza wrote: > > >I was looking at the Fresnel shader in plib recently - I couldn't seem to >make it do anything - is there a texture it needs somewhere? > >Vivian > > > Oh that's embarassing, when I look at the code the effect is clearly disabled, perhaps I forgot to send a patch on

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Timothy Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: >> > Try the fresnel shader, it should give you exactly that effect (with plib). > It should be easy to do for Tim for the osg branch. > > Harald. > I took a quick look at it, then moved on because I didn't see any uses of it

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Melchior FRANZ
* Martin Spott -- Tuesday 01 May 2007: > Melchior FRANZ wrote: > > The bo105 doesn't use a chrome shader. There are no chrome parts yet. > > Well, you could add some for the exhausts ;-)) Eew. Chrome steel, probably, but still dirty and rusty. Now, if ther's a volunteer who polishes it every day

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Nick Warne
On Tuesday 01 May 2007 19:01:39 Martin Spott wrote: > Melchior FRANZ wrote: > > * Martin Spott -- Tuesday 01 May 2007: > > > Hmmm, should I see any difference with the BO-105 ? > > > > The bo105 doesn't use a chrome shader. There are no chrome parts yet. > > Well, you could add some for the exhaust

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Martin Spott
Melchior FRANZ wrote: > * Martin Spott -- Tuesday 01 May 2007: > > Hmmm, should I see any difference with the BO-105 ? > > The bo105 doesn't use a chrome shader. There are no chrome parts yet. Well, you could add some for the exhausts ;-)) > Try the lightning for a *big* difference. Strange,

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Vivian Meazza
Harald JOHNSEN > > > Heiko Schulz wrote: > > >Hi, > > > >Fine to see, that things come back to good! ;-) > > > >But I am a very little disappointed that the chrome > >shader isn't broken anymore: the broken shader made a > >very good "glass shader". > > > >You can see ist her on a developement

[Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Laurence Homer
Hi, I'm trying to use FlightGear for some gliding/soaring simulation, and I've got a few questions... First, am I right that the AIthermal already written only works with JSBSim Flight Models, and that that conversely the turbulence model (used in the AIstorm), and the new winch launching model

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, well you have to play a little bit with the color and the transparency in the blender-file of your model to see the wished effect, with the former broken shader. In fact- displaying glas isn't the strength of FlightGear yet. I hope that OSG gives us the ability for that in future time. Greet

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: >> > Try the fresnel shader, it should give you exactly that effect (with plib). > It should be easy to do for Tim for the osg branch. > > Harald. > I took a quick look at it, then moved on because I didn't see any uses of it :)

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Harald JOHNSEN
Heiko Schulz wrote: >Hi, > >Fine to see, that things come back to good! ;-) > >But I am a very little dissapointed that the chrome >shader isn't broken anymore: the broken shader made a >very good "glas shader". > >You can see ist her on a developement pic: >http://hoerbird.ho.funpic.de/bilder/fli

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good "glas shader". You can see ist her on a developement pic: http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg wit

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good "glas shader". You can see ist her on a developement pic: http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg wit

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread AJ MacLeod
On Tuesday 01 May 2007 11:30, Jon S. Berndt wrote: > Could someone post a screenshot link? The effect is not completely new to FG, but has been missing from the OSG version until now; there are loads of screenshots of the Lightning with chrome shader here, though they're all PLIB ones... http:/

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Melchior FRANZ
* Martin Spott -- Tuesday 01 May 2007: > Tim Moore wrote: > > Here's a patch that implements the chrome shader effect for the OSG > > version of FlightGear. > > Hmmm, should I see any difference with the BO-105 ? The bo105 doesn't use a chrome shader. There are no chrome parts yet. Try the lightn

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Jon S. Berndt
> On Tuesday 01 May 2007 07:15, Tim Moore wrote: > > Here's a patch that implements the chrome shader effect for the OSG > > version of FlightGear. > > Great, thanks Tim! It does seem to work very nicely indeed... > tested on both > the Lightning and Camel. The Camel has a bug which the workin

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Martin Spott
Tim Moore wrote: > Here's a patch that implements the chrome shader effect for the OSG > version of FlightGear. Hmmm, should I see any difference with the BO-105 ? Apparently I don't, so I guess I'm missing something here, Martin. -- Unix _IS_ user friendly - it's just selective about

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread AJ MacLeod
On Tuesday 01 May 2007 07:15, Tim Moore wrote: > Here's a patch that implements the chrome shader effect for the OSG > version of FlightGear. Great, thanks Tim! It does seem to work very nicely indeed... tested on both the Lightning and Camel. The Camel has a bug which the working shader shows

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Melchior FRANZ
* Tim Moore -- Tuesday 01 May 2007: > Here's a patch that implements the chrome shader effect for the OSG > version of FlightGear. Works well here. The lightning looks great again ... m. - This SF.net email is sponsored by D

[Flightgear-devel] chrome shader for fg/osg

2007-04-30 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFGNtsBeDhWHdXrDRURA