Melchior FRANZ wrote:
> * Martin Spott -- Tuesday 01 May 2007:
> > Melchior FRANZ wrote:
> > > The bo105 doesn't use a chrome shader. There are no chrome parts yet.
> >
> > Well, you could add some for the exhausts ;-))
>
> Eew. Chrome steel, probably, but still dirty and rusty. Now, if
> ther's
Vivian Meazza wrote:
>
>
>I was looking at the Fresnel shader in plib recently - I couldn't seem to
>make it do anything - is there a texture it needs somewhere?
>
>Vivian
>
>
>
Oh that's embarassing, when I look at the code the effect is clearly
disabled, perhaps I forgot to send
a patch on
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Harald JOHNSEN wrote:
>>
> Try the fresnel shader, it should give you exactly that effect (with plib).
> It should be easy to do for Tim for the osg branch.
>
> Harald.
>
I took a quick look at it, then moved on because I didn't see any uses
of it
* Martin Spott -- Tuesday 01 May 2007:
> Melchior FRANZ wrote:
> > The bo105 doesn't use a chrome shader. There are no chrome parts yet.
>
> Well, you could add some for the exhausts ;-))
Eew. Chrome steel, probably, but still dirty and rusty. Now, if
ther's a volunteer who polishes it every day
On Tuesday 01 May 2007 19:01:39 Martin Spott wrote:
> Melchior FRANZ wrote:
> > * Martin Spott -- Tuesday 01 May 2007:
> > > Hmmm, should I see any difference with the BO-105 ?
> >
> > The bo105 doesn't use a chrome shader. There are no chrome parts yet.
>
> Well, you could add some for the exhaust
Melchior FRANZ wrote:
> * Martin Spott -- Tuesday 01 May 2007:
> > Hmmm, should I see any difference with the BO-105 ?
>
> The bo105 doesn't use a chrome shader. There are no chrome parts yet.
Well, you could add some for the exhausts ;-))
> Try the lightning for a *big* difference.
Strange,
Harald JOHNSEN
>
>
> Heiko Schulz wrote:
>
> >Hi,
> >
> >Fine to see, that things come back to good! ;-)
> >
> >But I am a very little disappointed that the chrome
> >shader isn't broken anymore: the broken shader made a
> >very good "glass shader".
> >
> >You can see ist her on a developement
Hi,
I'm trying to use FlightGear for some gliding/soaring simulation, and I've
got a few questions...
First, am I right that the AIthermal already written only works with JSBSim
Flight Models, and that that conversely the turbulence model (used in the
AIstorm), and the new winch launching model
Hi,
well you have to play a little bit with the color and
the transparency in the blender-file of your model to
see the wished effect, with the former broken shader.
In fact- displaying glas isn't the strength of
FlightGear yet. I hope that OSG gives us the ability
for that in future time.
Greet
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Harald JOHNSEN wrote:
>>
> Try the fresnel shader, it should give you exactly that effect (with plib).
> It should be easy to do for Tim for the osg branch.
>
> Harald.
>
I took a quick look at it, then moved on because I didn't see any uses
of it :)
Heiko Schulz wrote:
>Hi,
>
>Fine to see, that things come back to good! ;-)
>
>But I am a very little dissapointed that the chrome
>shader isn't broken anymore: the broken shader made a
>very good "glas shader".
>
>You can see ist her on a developement pic:
>http://hoerbird.ho.funpic.de/bilder/fli
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good "glas shader".
You can see ist her on a developement pic:
http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg
wit
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good "glas shader".
You can see ist her on a developement pic:
http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg
wit
On Tuesday 01 May 2007 11:30, Jon S. Berndt wrote:
> Could someone post a screenshot link?
The effect is not completely new to FG, but has been missing from the OSG
version until now; there are loads of screenshots of the Lightning with
chrome shader here, though they're all PLIB ones...
http:/
* Martin Spott -- Tuesday 01 May 2007:
> Tim Moore wrote:
> > Here's a patch that implements the chrome shader effect for the OSG
> > version of FlightGear.
>
> Hmmm, should I see any difference with the BO-105 ?
The bo105 doesn't use a chrome shader. There are no chrome parts yet.
Try the lightn
> On Tuesday 01 May 2007 07:15, Tim Moore wrote:
> > Here's a patch that implements the chrome shader effect for the OSG
> > version of FlightGear.
>
> Great, thanks Tim! It does seem to work very nicely indeed...
> tested on both
> the Lightning and Camel. The Camel has a bug which the workin
Tim Moore wrote:
> Here's a patch that implements the chrome shader effect for the OSG
> version of FlightGear.
Hmmm, should I see any difference with the BO-105 ? Apparently I don't,
so I guess I'm missing something here,
Martin.
--
Unix _IS_ user friendly - it's just selective about
On Tuesday 01 May 2007 07:15, Tim Moore wrote:
> Here's a patch that implements the chrome shader effect for the OSG
> version of FlightGear.
Great, thanks Tim! It does seem to work very nicely indeed... tested on both
the Lightning and Camel. The Camel has a bug which the working shader shows
* Tim Moore -- Tuesday 01 May 2007:
> Here's a patch that implements the chrome shader effect for the OSG
> version of FlightGear.
Works well here. The lightning looks great again ...
m.
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Hi,
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Tim
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