Re: [Flightgear-devel] A collection of questions

2013-04-09 Thread Renk Thorsten
Thanks Fred, this pretty much addresses all my questions. > Light objects are built in simgear/scene/tgdb/pt_lights.cxx > There effect is built in C++ in the getLightEffect function. It is not > configurable as it is now. Ideally, this function should be replaced > by a lookup in the material file

Re: [Flightgear-devel] A collection of questions

2013-04-08 Thread Frederic Bouvier
Hi Thorsten, > De: "Renk Thorsten" > > > If I may bother everyone again - here's my current list of open > questions. Any help or pointers would be appreciated: > > > * Where do the runway and taxiway lights enter the rendering scheme? > They need to be fogged consistently with the rest of the

Re: [Flightgear-devel] A collection of questions

2013-04-08 Thread Renk Thorsten
> I suspect they are just using the default terrain effect, if anything. > They are generated from the C-code when the tile it loaded (IIRC > simgear/scene/tgdb/obj.cxx though I'm not at my FG computer to check) > > If you want any changes I'd be happy to make them, though I'd expect > it's the s

Re: [Flightgear-devel] A collection of questions

2013-04-08 Thread James Turner
On 8 Apr 2013, at 09:57, Stuart Buchanan wrote: >> * Just how are the LOD ranges defined in the view menu used? I am genuinely >> confused, I understand that LOD bare sets the terrain, but that's the limit. >> Does anyone know? > > To my embarrassment, I don't know how they are used, except t

Re: [Flightgear-devel] A collection of questions

2013-04-08 Thread Stuart Buchanan
On Mon, Apr 8, 2013 at 8:04 AM, Renk Thorsten wrote: > If I may bother everyone again - here's my current list of open questions. > Any help or pointers would be appreciated: Things have been remarkably quiet the last couple of weeks - good to have something to discuss :) > * Where do the runway

[Flightgear-devel] A collection of questions

2013-04-08 Thread Renk Thorsten
If I may bother everyone again - here's my current list of open questions. Any help or pointers would be appreciated: * Where do the runway and taxiway lights enter the rendering scheme? They need to be fogged consistently with the rest of the scene, but I do not know where to set this - whic