Thanks Fred, this pretty much addresses all my questions.
> Light objects are built in simgear/scene/tgdb/pt_lights.cxx
> There effect is built in C++ in the getLightEffect function. It is not
> configurable as it is now. Ideally, this function should be replaced
> by a lookup in the material file
Hi Thorsten,
> De: "Renk Thorsten"
>
>
> If I may bother everyone again - here's my current list of open
> questions. Any help or pointers would be appreciated:
>
>
> * Where do the runway and taxiway lights enter the rendering scheme?
> They need to be fogged consistently with the rest of the
> I suspect they are just using the default terrain effect, if anything.
> They are generated from the C-code when the tile it loaded (IIRC
> simgear/scene/tgdb/obj.cxx though I'm not at my FG computer to check)
>
> If you want any changes I'd be happy to make them, though I'd expect
> it's the s
On 8 Apr 2013, at 09:57, Stuart Buchanan wrote:
>> * Just how are the LOD ranges defined in the view menu used? I am genuinely
>> confused, I understand that LOD bare sets the terrain, but that's the limit.
>> Does anyone know?
>
> To my embarrassment, I don't know how they are used, except t
On Mon, Apr 8, 2013 at 8:04 AM, Renk Thorsten wrote:
> If I may bother everyone again - here's my current list of open questions.
> Any help or pointers would be appreciated:
Things have been remarkably quiet the last couple of weeks - good to
have something to discuss :)
> * Where do the runway
If I may bother everyone again - here's my current list of open questions. Any
help or pointers would be appreciated:
* Where do the runway and taxiway lights enter the rendering scheme? They need
to be fogged consistently with the rest of the scene, but I do not know where
to set this - whic
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