[Flightgear-devel] Addressing the discontinuity that occurs when using discrete terrain altitude data during landing...

2006-12-07 Thread Antonio Almeida
Hi! I've been working on a prototype flight simulator and I'm running into an issue I have no idea how to solve, so I decided to ask here since this very same problem might have been addressed in FlightGear. I want to model the landing of my aircraft. My problem lies in the altitude data. The

Re: [Flightgear-devel] Addressing the discontinuity that occurs when using discrete terrain altitude data during landing...

2006-12-07 Thread Curtis Olson
On 12/7/06, Antonio Almeida wrote: I've been working on a prototype flight simulator and I'm running into an issue I have no idea how to solve, so I decided to ask here since this very same problem might have been addressed in FlightGear. I want to model the landing of my aircraft. My problem

Re: [Flightgear-devel] Addressing the discontinuity that occurs when using discrete terrain altitude data during landing...

2006-12-07 Thread GWMobile
Your altitude must be computed as the average of the surrounding squares or the position on the sloping line between two points if you really want it to match the graphics. On Thu, 7 Dec 2006 8:56 am, Antonio Almeida wrote: Hi! I've been working on a prototype flight simulator and I'm