Ron Jensen wrote:
> Yes, I understand that. My vision was the flag would be set before
> genapts is ran. Or are all airports generated at a single pass?
For the World Scenery build: Yes as long as 'genapts' doesn't
randomly crash at some airfield.
Well, in theory we could call 'genapts' o
> Yes, I understand that. My vision was the flag would be set before
> genapts is ran. Or are all airports generated at a single pass? If
> that's the case perhaps genapts should use the literal runway number
> from apt.dat, and apt.dat can be edited to replace the leading zero with
> a space on US
On Sat, 2009-11-14 at 13:01 -0600, Curtis Olson wrote:
> On Sat, Nov 14, 2009 at 12:50 PM, Ron Jensen wrote:
>
> I commented on the other European-ization thread (about
> precision
>
> marking differences) that perhaps genapts should take a flag
> f
Curtis Olson wrote:
> So certainly a flag would be useful if a developer wants individual control
> over a runway or an airport, but some sort of heuristic for the rest of the
> airports in the world would also be useful ... or some way to enhance the
> data file so a per-runway-end decision could
On Sat, Nov 14, 2009 at 12:50 PM, Ron Jensen wrote:
> I commented on the other European-ization thread (about precision
> marking differences) that perhaps genapts should take a flag for
> European or US style rendering?
>
Martin pointed out that for the vast portion of airports and scenery areas
On Sat, 2009-11-14 at 12:36 -0600, Curtis Olson wrote:
> On Sat, Nov 14, 2009 at 11:53 AM, Ron Jensen wrote:
> It would be a trivial patch to genapts to always generate
> leading zeros,
>
> however it appears that all US General Aviation airports don't
> us
On Sat, Nov 14, 2009 at 11:53 AM, Ron Jensen wrote:
> It would be a trivial patch to genapts to always generate leading zeros,
> however it appears that all US General Aviation airports don't use the
> leading zero, US Military bases are mixed, and Europe uses leading
> zeros. Looking thru apt.d
On Sat, 2009-11-14 at 09:09 +0100, Gijs de Rooy wrote:
> Hi,
>
> > John Holden wrote:
> > I'm using a fairly recent version of the CVS on Windows XP - I can't
> tell you which exactly at the
> > moment, unfortunately - but whenever I land or take off from a
> center runway, I can't get the
> > c
Hi,
> John Holden wrote:
> I'm using a fairly recent version of the CVS on Windows XP - I can't tell you
> which exactly at the
> moment, unfortunately - but whenever I land or take off from a center runway,
> I can't get the
> center runway texture to display, even though it's in the /Textu
Statto Software wrote:
> If my simple programming skills don't betray me, I //believe// letter
> == "C"; does not actually set letter to equal C, which may be why
> these airports are being generated without the center runway texture.
Your conclusion has been heard:
http://mapserver.flightgear
On Mon, 2009-11-09 at 21:27 -0800, Statto Software wrote:
> > Looks reasonable to me. Are you actually building these airports? The
> > attached patch is untested...
> >
> > Ron
> >
>
> No, I'm not currently in the process of building any airports - though I am
> generating shapefiles to be used
> Looks reasonable to me. Are you actually building these airports? The
> attached patch is untested...
>
> Ron
>
No, I'm not currently in the process of building any airports - though I am
generating shapefiles to be used in the default scenery, and Seattle is in the
area I'm currently workin
On Mon, 2009-11-09 at 20:28 -0800, Statto Software wrote:
> I think I may have found the problem with the Center Runway texture not
> showing, but I'm not at all confident with my C++ skills, so someone will
> have to fix TerraGear for me.
>
> However, I've found this code in
> /terragear-cs/sr
2009/11/10 Statto Software :
> I think I may have found the problem with the Center Runway texture not
> showing, but I'm not at all confident with my C++ skills, so someone will
> have to fix TerraGear for me.
>
> However, I've found this code in
> /terragear-cs/src/airports/GenAirports/rwy_*.c
I think I may have found the problem with the Center Runway texture not
showing, but I'm not at all confident with my C++ skills, so someone will have
to fix TerraGear for me.
However, I've found this code in
/terragear-cs/src/airports/GenAirports/rwy_*.cxx:
int len = rwy_info.rwy_no.length()
I'm using a fairly recent version of the CVS on Windows XP - I can't tell you
which exactly at the moment, unfortunately - but whenever I land or take off
from a center runway, I can't get the center runway texture to display, even
though it's in the /Textures folder with all the other runway te
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