> > I tried a few different ways to play with the data so far:
> >
> > a) Removing Textures.high/
> > b) Textures scaled down to 50% of the original (CVS)
> > c) Textures scaled down to 25% or the original (CVS)
> > d) Materials with multiple texture are changed to have single t
Quoting Pigeon :
> What I've done currently is to tune FG without mucking around the
> code at all. Only the data is changed or moved away.
>
>
> I tried a few different ways to play with the data so far:
>
> a) Removing Textures.high/
> b) Textures scaled down to 50% of the origin
Hi,
I was "lucky" to have possessed a laptop with an ATI display chip,
and so I've been doing some testing with FG on it. As noted by Ampere,
FG older versions (0.9.6) gave a better frame rate than 0.9.10 or CVS,
especially when using the 747 aircraft, which for FG CVS out-of-the-box
settings
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