Re: [Flightgear-devel] FG frame rate tests

2006-10-18 Thread Pigeon
> > I tried a few different ways to play with the data so far: > > > > a) Removing Textures.high/ > > b) Textures scaled down to 50% of the original (CVS) > > c) Textures scaled down to 25% or the original (CVS) > > d) Materials with multiple texture are changed to have single t

Re: [Flightgear-devel] FG frame rate tests

2006-10-17 Thread Frederic Bouvier
Quoting Pigeon : > What I've done currently is to tune FG without mucking around the > code at all. Only the data is changed or moved away. > > > I tried a few different ways to play with the data so far: > > a) Removing Textures.high/ > b) Textures scaled down to 50% of the origin

[Flightgear-devel] FG frame rate tests

2006-10-15 Thread Pigeon
Hi, I was "lucky" to have possessed a laptop with an ATI display chip, and so I've been doing some testing with FG on it. As noted by Ampere, FG older versions (0.9.6) gave a better frame rate than 0.9.10 or CVS, especially when using the 747 aircraft, which for FG CVS out-of-the-box settings