Re: [Flightgear-devel] FG hangs on startup when nearby airport

2010-10-11 Thread James Turner
On 10 Oct 2010, at 21:50, Martin Spott wrote: > Indeed, commenting the "if (globals->get_scenery[...]" clause makes > FlightGear skip the infinite loop. Thanks a lot for getting me started > into investigations. > > For the purpose of Scenery development - and probably other, even more > obscure

Re: [Flightgear-devel] FG hangs on startup when nearby airport

2010-10-10 Thread Martin Spott
Torsten Dreyer wrote: > Here is the relevant code: from src/FDM/fdm_shell.cxx Indeed, commenting the "if (globals->get_scenery[...]" clause makes FlightGear skip the infinite loop. Thanks a lot for getting me started into investigations. For the purpose of Scenery development - and probably othe

Re: [Flightgear-devel] FG hangs on startup when nearby airport Scenery object is missing

2010-10-10 Thread Torsten Dreyer
> but setting an empty startup environment, no '.fgfsrc' or any > other preferences at all doesn't make a difference. > Finally, when I'm now starting 'fgfs', it'll hang forever at "loading > scenery objects". This issue has been introduced between 1.9.1 and > 2.0.0 - anyone having a clever

[Flightgear-devel] FG hangs on startup when nearby airport Scenery object is missing

2010-10-09 Thread Martin Spott
Hi, let's think I'm taking a current version of FlightGear together with a current copy of the Base Package. Now I'll go editing the following file: Scenery/Terrain/w130n30/w123n37/942050.stg and I'm removing just the single line that contains "OBJECT KSFO.btg", thus intentionally leaving a ho