Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-09-08 Thread Mathias Fröhlich
Hi, On Thursday, August 30, 2012 07:27:45 Renk Thorsten wrote: > > Computing constant values at runtime is bad design and we should not do > > that. No matter if we notice a significant increase in load time now or > > not. The ground elevation at a specific point is well known at scenery > > gen

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-30 Thread Renk Thorsten
> Computing constant values at runtime is bad design and we should not do > that. No matter if we notice a significant increase in load time now or > not. The ground elevation at a specific point is well known at scenery > generation time and that is where the vertical position of an object has > t

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-27 Thread Mathias Fröhlich
Hi, On Monday, August 27, 2012 10:57:57 Torsten Dreyer wrote: > If that feature helps scenery developers to _temporary_ place objects, > may I suggest that this code is enclosed in #ifdef's and only enabled > during compile time with a special CMAKE switch and never enabled for a > release? That

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-27 Thread Torsten Dreyer
Computing constant values at runtime is bad design and we should not do that. No matter if we notice a significant increase in load time now or not. The ground elevation at a specific point is well known at scenery generation time and that is where the vertical position of an object has to be c

Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-26 Thread Mathias Fröhlich
On Sunday, August 26, 2012 21:04:53 Clement de l'Hamaide wrote: > I have done some test. Here is the result : > > Nb of objectWithout _AGLWith _AGL > 0 20.4s > 20.4s 500

[Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-26 Thread Clement de l'Hamaide
I have done some test. Here is the result : Nb of objectWithout _AGLWith _AGL 0 20.4s 20.4s 500 21.4s 21.4s 5 000