Hi,
On Thursday, August 30, 2012 07:27:45 Renk Thorsten wrote:
> > Computing constant values at runtime is bad design and we should not do
> > that. No matter if we notice a significant increase in load time now or
> > not. The ground elevation at a specific point is well known at scenery
> > gen
> Computing constant values at runtime is bad design and we should not do
> that. No matter if we notice a significant increase in load time now or
> not. The ground elevation at a specific point is well known at scenery
> generation time and that is where the vertical position of an object has
> t
Hi,
On Monday, August 27, 2012 10:57:57 Torsten Dreyer wrote:
> If that feature helps scenery developers to _temporary_ place objects,
> may I suggest that this code is enclosed in #ifdef's and only enabled
> during compile time with a special CMAKE switch and never enabled for a
> release?
That
Computing constant values at runtime is bad design and we should not do
that. No matter if we notice a significant increase in load time now or
not. The ground elevation at a specific point is well known at scenery
generation time and that is where the vertical position of an object has
to be c
On Sunday, August 26, 2012 21:04:53 Clement de l'Hamaide wrote:
> I have done some test. Here is the result :
>
> Nb of objectWithout _AGLWith _AGL
> 0 20.4s
> 20.4s 500
I have done some test. Here is the result :
Nb of objectWithout _AGLWith _AGL
0 20.4s
20.4s
500 21.4s
21.4s
5 000
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