Re: [Flightgear-devel] First results of terrain texture generator

2007-09-25 Thread Sebastian Bechtold
> > Sebastian Bechtold wrote: > >> > Hello! >> > >> > Around 6 weeks ago, I came up here with the idea to represent ground >> > features through textures rather than through terrain mesh polygons for >> > more detail and easier modification (which is of course not my own idea, >> > but it's

Re: [Flightgear-devel] First results of terrain texture generator

2007-09-24 Thread Vadym Kukhtin
2007/9/24, Frederic Bouvier <[EMAIL PROTECTED]>: > > Do you mean you experimented with aperiodic texture mapping ? > like the technique described in this paper : > http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf > > Yes, it is that I want to do. But I think for FG no need 16 ti

Re: [Flightgear-devel] First results of terrain texture generator

2007-09-24 Thread Frederic Bouvier
Quoting Vadym Kukhtin : > Sorry didnt understand if it will use existing bitmap textures, but makes > polygins edges smooth, and add texures of shore; > or bitmap of texture will be generates itself. > > > In august I'm did some work in same direction. > For begin to play with, I'm > creativly bor

Re: [Flightgear-devel] First results of terrain texture generator

2007-09-24 Thread Vadym Kukhtin
Sorry didnt understand if it will use existing bitmap textures, but makes polygins edges smooth, and add texures of shore; or bitmap of texture will be generates itself. In august I'm did some work in same direction. For begin to play with, I'm creativly borrow (stoled) an idea and pictures from

Re: [Flightgear-devel] First results of terrain texture generator

2007-09-23 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sebastian Bechtold wrote: > Hello! > > Around 6 weeks ago, I came up here with the idea to represent ground > features through textures rather than through terrain mesh polygons for > more detail and easier modification (which is of course not my ow

[Flightgear-devel] First results of terrain texture generator

2007-09-23 Thread Sebastian Bechtold
Hello! Around 6 weeks ago, I came up here with the idea to represent ground features through textures rather than through terrain mesh polygons for more detail and easier modification (which is of course not my own idea, but it's definitely a practical one and not yet implemented in FlightGear