On Sat, 2006-12-09 at 13:14 -0500, Ampere K. Hardraade wrote:
> Here is something more in-line with what we are using already:
>
> http://www.ossim.org/OSSIM/ossimPlanet Snaps.html
>
Try http://www.ossim.org/OSSIM/ossimPlanet%20Snaps.html instead.
Ron
---
On Friday 08 December 2006 19:22, Ampere K. Hardraade wrote:
> On Sunday 03 December 2006 08:16, Pigeon wrote:
> > Hi all,
> >
> >
> > I had a bit more fun with FG and GE this weekend. Here is a quick
> > writeup.
> >
> > I wrote a little script to read FG's data using --generic with a
> >
On Sunday 03 December 2006 08:16, Pigeon wrote:
> Hi all,
>
>
> I had a bit more fun with FG and GE this weekend. Here is a quick
> writeup.
>
> I wrote a little script to read FG's data using --generic with a
> protocol defined to send only lat/lon/alt/heading/pitch/roll. The script
> then
Rob Oates wrote:
> That's pretty slick! I hope flightgear's terrain engine will eventually
> allow for streaming textures.
>
I'd be happy with render to texture. It would make glass cockpits and
moving maps a real possibility. Though it is hart to argue with
in-flight movies.
Josh
-
That's pretty slick! I hope flightgear's terrain engine will eventually
allow for streaming textures.
On 12/3/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote:
> The usual KSFO startup:
> http://pigeond.net/photos/flightgear/fgge/fgge-ksfo.jpg [165k]
>
> SF area with some 3d buildin
> The usual KSFO startup:
> http://pigeond.net/photos/flightgear/fgge/fgge-ksfo.jpg [165k]
>
> SF area with some 3d buildings:
> http://pigeond.net/photos/flightgear/fgge/fgge-san-fran.jpg [248k]
>
> Hong Kong with some awesome 3d buildings:
> http://pigeond.net/photos/flig
Hi all,
I had a bit more fun with FG and GE this weekend. Here is a quick
writeup.
I wrote a little script to read FG's data using --generic with a
protocol defined to send only lat/lon/alt/heading/pitch/roll. The script
then output a GE KML file, GE reads it and updates the position and
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