Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-08 Thread Erik Hofman
Tim Moore wrote: > If you are going to enable random objects, I recommend using OSG 2.3 or > later. Otherwise, > set the environment variable OSG_DATABASE_PAGER_DRAWABLE=VertexArrays Installing OSG 2.3.1 did indeed do the trick but it's still slower at startup than I was used to. I think I'll d

Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: > On Jan 7, 2008 9:24 AM, Tim Moore <[EMAIL PROTECTED] > > wrote: > > If you are going to enable random objects, I recommend using OSG 2.3 > or later. Otherwise, > set the environment variable

Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Curtis Olson
On Jan 7, 2008 9:24 AM, Tim Moore <[EMAIL PROTECTED]> wrote: > If you are going to enable random objects, I recommend using OSG 2.3 or > later. Otherwise, > set the environment variable OSG_DATABASE_PAGER_DRAWABLE=VertexArrays Hi Tim, Is there a way to work around this in our code? Right now O

Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Erik Hofman wrote: > Tim Moore wrote: > >> I've checked this work in, with a change to use an independent quad tree >> builder class. >> Thanks very much for the contribution; it's good to have another OSG hacker >> in the >> house. > > With the la

[Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Erik Hofman
Tim Moore wrote: > I've checked this work in, with a change to use an independent quad tree > builder class. > Thanks very much for the contribution; it's good to have another OSG hacker > in the > house. With the latest version of FlightGear I got it to hang while loading the scenery objects