On Sun, 6 Nov 2011, HB-GRAL wrote:

> But I didn?t spoke out what Gary, Jacob and Anders write here. This is
> exactly what I meant and it was no vote against every improvement of the
> old shaders where I contributed too. Me and myself would be very happy
> when we get a directory structure with origins (maybe still png?s,
> state: "before compressing") and with deployed .dds files. For models,
> aircrafts and scenery textures. And when I think that i.e. in one HANGAR
> you can have only ONE src/dev directory for all your origins, but I will
> stop now ...

Let me just state here that I think the "hangar as repository concept" is 
a bad idea. The composition and ownership of the contents of a hangar is 
likely to change over time as people join and leave the project and since 
rewriting history to rearrange the repositories (transfer aircraft 
between hangars) is something to be avoided[1] it is IMO far better to 
use one aircraft per repository as the structure for a split fgdata.


[1] The alternative "delete and add" approach would preserve history but 
waste space in both repositories and make the full history of an 
aircraft/file difficult to retrive.

Cheers,

Anders
-- 
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Anders Gidenstam
WWW: http://gitorious.org/anders-hangar
      http://www.gidenstam.org/FlightGear/

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