On Sun, 6 Nov 2011, HB-GRAL wrote: > But I didn?t spoke out what Gary, Jacob and Anders write here. This is > exactly what I meant and it was no vote against every improvement of the > old shaders where I contributed too. Me and myself would be very happy > when we get a directory structure with origins (maybe still png?s, > state: "before compressing") and with deployed .dds files. For models, > aircrafts and scenery textures. And when I think that i.e. in one HANGAR > you can have only ONE src/dev directory for all your origins, but I will > stop now ...
Let me just state here that I think the "hangar as repository concept" is a bad idea. The composition and ownership of the contents of a hangar is likely to change over time as people join and leave the project and since rewriting history to rearrange the repositories (transfer aircraft between hangars) is something to be avoided[1] it is IMO far better to use one aircraft per repository as the structure for a split fgdata. [1] The alternative "delete and add" approach would preserve history but waste space in both repositories and make the full history of an aircraft/file difficult to retrive. Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam WWW: http://gitorious.org/anders-hangar http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel