On Wed, 21 Jun 2006 14:23:04 +0200, Erik wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
>
> > ..hmm. Nvidea. So here we and Nvidea needs to trust Microsoft.
>
> Didn't we (they) always?
> ;-)
.. ;o)
--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a numbe
Arnt Karlsen wrote:
> ..hmm. Nvidea. So here we and Nvidea needs to trust Microsoft.
Didn't we (they) always?
;-)
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator
On Wed, 21 Jun 2006 10:02:20 +0200, Erik wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
>
> > ..just a WAG: I remember seing some Gloklaw discussion on Microsoft
> > policy on dropping OpenGL for Longhorn alias Vista alias etc, could
> > this be happening now ?
>
> Yes and no. Mi
Arnt Karlsen wrote:
> ..just a WAG: I remember seing some Gloklaw discussion on Microsoft
> policy on dropping OpenGL for Longhorn alias Vista alias etc, could this
> be happening now ?
Yes and no. Microsoft agreed to add a direct rendering API for OpenGL
driver implementors (or opened it up o
On Tue, 20 Jun 2006 18:54:43 -0500, Jon wrote in message
<[EMAIL PROTECTED]>:
> Given the earlier reported segfault at gluPickMatrix, I decided to try
> some of the test programs in the tests directory in the FlightGear
> distribution. Needless to say, these tests are a wonderful idea and
> immed
Given the earlier reported segfault at gluPickMatrix, I decided to try some
of the test programs in the tests directory in the FlightGear distribution.
Needless to say, these tests are a wonderful idea and immediately pointed
the finger at OpenGL. I got an immediate segfault when running gl-test.
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