James Palmer wrote:
> I am seriously interested in adding dogfighting capability to FG.
>
> I've been reading through the source for the past couple of days. (I've
only just stumbled > upon FG.)
>
> As I see it, the following changes would need to be implemented to have a
rudimentary dogfight.
On Wednesday 09 May 2007 15:19, James Palmer wrote:
> Multiplayer -
> I still have alot of reading to do in this area. Any suggestions for
> allowing submodel information to be sent to the server and other players
> are greatly appreciated.
As far as I know, players are not "sync" across the netwo
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James Palmer wrote:
> 1- add missles to submodels
Please at least spell it correctly: missile ;)
Nine
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I am seriously interested in adding dogfighting capability to FG.
I've been reading through the source for the past couple of days. (I've only
just stumbled upon FG.)
As I see it, the following changes would need to be implemented to have a
rudamentary dogfight.
1- add missles to submodels
2- ha
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