Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-10 Thread Vivian Meazza
James Palmer wrote: > I am seriously interested in adding dogfighting capability to FG. > > I've been reading through the source for the past couple of days. (I've only just stumbled > upon FG.) > > As I see it, the following changes would need to be implemented to have a rudimentary dogfight.

Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread Ampere K. Hardraade
On Wednesday 09 May 2007 15:19, James Palmer wrote: > Multiplayer - > I still have alot of reading to do in this area. Any suggestions for > allowing submodel information to be sent to the server and other players > are greatly appreciated. As far as I know, players are not "sync" across the netwo

Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 James Palmer wrote: > 1- add missles to submodels Please at least spell it correctly: missile ;) Nine -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFGQikb1QuEJQQMVr

[Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread James Palmer
I am seriously interested in adding dogfighting capability to FG. I've been reading through the source for the past couple of days. (I've only just stumbled upon FG.) As I see it, the following changes would need to be implemented to have a rudamentary dogfight. 1- add missles to submodels 2- ha