> > I ran at the issue described in post
> > http://comments.gmane.org/gmane.games.flightgear.devel/64128
> >
> >> osgDB ac3d reader: could not parse texture coords while reading object
> >> "Mesh1 Component_1_1 M" setting to (0,0)
> >
> > As Martin correctly said it is the KSFO_DomesticGarage
Hi martin,
gerade Fgdata besichtigt. Eine Null hätte auch gereicht. Tut jetzt ohne
Warnung. Danke.
Olaf Flebbe
o...@oflebbe.de
Am 06.01.2012 um 23:37 schrieb Olaf Flebbe:
> Hi,
>
> I ran at the issue described in post
> http://comments.gmane.org/gmane.games.flightgear.devel/64128
>
>> osg
Olaf Flebbe wrote:
> Problem here is that this models contains underflowing numbers like =
> "2.80259692865e-45"
I've applied a simple fix, we'll see if it works ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Hi,
I ran at the issue described in post
http://comments.gmane.org/gmane.games.flightgear.devel/64128
> osgDB ac3d reader: could not parse texture coords while reading object
> "Mesh1 Component_1_1 M" setting to (0,0)
As Martin correctly said it is the KSFO_DomesticGarage.ac.
Problem here is
On Sat, 2006-03-25 at 22:00 +0100, Mathias Fröhlich wrote:
> Hi,
>
> Shall we update the KSFO tile in cvs with the data available in the world
> scenery?
> Or which copy is the /master/ copy here?
>
> The problem I try to solve is that multiplayer clients should all use the
> exactly same scene
Hi,
Shall we update the KSFO tile in cvs with the data available in the world
scenery?
Or which copy is the /master/ copy here?
The problem I try to solve is that multiplayer clients should all use the
exactly same scenery data. Otherwise multiplayer aircraft having installed
different scener
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