> You can do what you want, but not inline in the model.xml file - the
> type="vec3d" is not recognized anywhere outside an effect and is causing the
> error.
> Do your effect config in a local .eff file, then inherit from that in your
> model.
Thanks Vivian, I wasn't aware of that. Works great
Tom
> -Original Message-
> From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
> Sent: 01 May 2013 08:47
> To: 'FlightGear developers discussions'
> Subject: Re: [Flightgear-devel] Lightmap question
>
> Tom,
>
> > -Original Message--
Tom,
> -Original Message-
> From: Thomas Albrecht [mailto:ra...@web.de]
> Sent: 30 April 2013 23:48
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Lightmap question
>
> Dear shader experts,
>
> Can I have a single-channel lightmap,
Dear shader experts,
Can I have a single-channel lightmap, and still use a vec3d in my model.xml to
end up with green or red (or whatever) light rendered? As in (roughly)
on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0]
on_screen_color[1] = lightmap-grey-value * vec3d[1] * textur
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