Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Thomas Albrecht
> You can do what you want, but not inline in the model.xml file - the > type="vec3d" is not recognized anywhere outside an effect and is causing the > error. > Do your effect config in a local .eff file, then inherit from that in your > model. Thanks Vivian, I wasn't aware of that. Works great

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 01 May 2013 08:47 > To: 'FlightGear developers discussions' > Subject: Re: [Flightgear-devel] Lightmap question > > Tom, > > > -Original Message--

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom, > -Original Message- > From: Thomas Albrecht [mailto:ra...@web.de] > Sent: 30 April 2013 23:48 > To: flightgear-devel@lists.sourceforge.net > Subject: [Flightgear-devel] Lightmap question > > Dear shader experts, > > Can I have a single-channel lightmap,

[Flightgear-devel] Lightmap question

2013-04-30 Thread Thomas Albrecht
Dear shader experts, Can I have a single-channel lightmap, and still use a vec3d in my model.xml to end up with green or red (or whatever) light rendered? As in (roughly) on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0] on_screen_color[1] = lightmap-grey-value * vec3d[1] * textur