Yet another update.. I spotted Alexis Bory's nice looking crash tender in
the scenemodels.flightgear.org database and could not resist the
temptation to turn it into a fire fighter..
http://www.gidenstam.org/FlightGear/misc/WildFire/fgfs-fire-131.jpg
The crash tender currently uses a modificat
On Wed, 19 Mar 2008, Anders Gidenstam wrote:
> I have added (somewhat simplistic) support for water and fire retardant
> drops, but they are not visible on the ground yet. I'm planning to
> experiment with that next. I've also modified Gerard's beautiful Catalina
> to report the water impacts to t
On Wed, 19 Mar 2008, Heiko Schulz wrote:
> Hi,
>
> The url cannot find on the page- can you use another
> location for download?
Bummer, I misspelled my own name.. :P
Here is the right url:
http://www.mpi-inf.mpg.de/~andersg/stuff/ForestFire-20080318.tar.gz
/Anders
--
-
--- Anders Gidenstam <[EMAIL PROTECTED]>
schrieb:
> Here is the latest version (temporary location, I
> expect to get my normal
> web server back in order during easter):
>
http://www.mpi-inf.mpg.de/~anderg/stuff/ForestFire-20080318.tar.gz
>
Hi,
The url cannot find on the page- can you use ano
On Sat, 15 Mar 2008, Curtis Olson wrote:
> So now if we can borrow a better fire/smoke anmation
> and maybe laydown a semi-translucent black region on the ground beneath the
> fire we'd be in really good shape. Also, is it possibly to add some natural
> randomization to the location of the new bi
Curtis Olson schrieb:
> I would like to point out that the primary performance issues induced
> by the multiplayer system relate to loading new models when new people
> join (some of the aircraft are quite complex and large). There are
> probably secondary performance issues with rendering a large
till busch schrieb:
> hi georg,
>
> i am currently working on a patch that adds model-paging. models (ai,
> multiplayer and, to some degree, scenery) will be loaded in a different
> thread. this is more or less what you describe.
>
> some successful testing has been done already. so i hope to get
hi georg,
i am currently working on a patch that adds model-paging. models (ai,
multiplayer and, to some degree, scenery) will be loaded in a different
thread. this is more or less what you describe.
some successful testing has been done already. so i hope to get it integrated
into cvs soon.
I would like to point out that the primary performance issues induced by the
multiplayer system relate to loading new models when new people join (some
of the aircraft are quite complex and large). There are probably secondary
performance issues with rendering a large number of different MP aircra
On Sat, 15 Mar 2008, Curtis Olson wrote:
> The fact that you managed to leverage the multiplayer message passing to
> propogate the fire through the multiplayer system is really cool (although
> will people that join after the fire is established be able to catch up and
> see the same view? ... I'
Curtis Olson schrieb:
> ...
...
...
>
> Just tossing ideas and comments your direction ... :-) Great work,
> this is exciting stuff!
>
> Regards,
>
> Curt.
> --
Hi,
getting more and more features into the multiplayer system is really
great - the only limiting factor is the causing desaster by de
On Fri, Mar 14, 2008 at 6:25 PM, Robert Black wrote:
>
>
> On Fri, Mar 14, 2008 at 6:09 AM, Anders Gidenstam wrote:
>
> > On Mon, 25 Feb 2008, Anders Gidenstam wrote:
> > > I thought about making a cellular automata model of a forest fire some
> > >
> > And now I finally got around to do that :)
>
On Fri, Mar 14, 2008 at 6:09 AM, Anders Gidenstam <[EMAIL PROTECTED]>
wrote:
> On Mon, 25 Feb 2008, Anders Gidenstam wrote:
> > I thought about making a cellular automata model of a forest fire some
> >
> And now I finally got around to do that :)
>
> It is not quite ready for prime time yet but I
On Mon, 25 Feb 2008, Anders Gidenstam wrote:
> I thought about making a cellular automata model of a forest fire some
> time back, but never got around to actually implement anything. At that
> point I was thinking about using the OSG fire object from the payen-pa100
> aircraft. For communication
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
George Patterson wrote:
> Not a bad idea.. but don't we need water bombing aircraft first in
> order to put out the fires?
> (unless you are happy to wait for the wind to change direction which
> means that the fire burns itself out.)
>
>
> Just ca
On Tue, Feb 26, 2008 at 6:51 AM, Anders Gidenstam
<[EMAIL PROTECTED]> wrote:
>
> On Mon, 25 Feb 2008, Curtis Olson wrote:
>
> > Now on to my hairbrained idea ... (?) I wonder if this MP model could
> > communicate new locations through the generic MP fields, such that everyone
> > could pick up t
On Mon, 25 Feb 2008, Curtis Olson wrote:
> Now on to my hairbrained idea ... (?) I wonder if this MP model could
> communicate new locations through the generic MP fields, such that everyone
> could pick up the changes. Perhaps we would have a nasal script that
> watches when specific fields cha
I've got this hair-brained idea ... I'm not sure if we can get this to work,
but it might be fun challenge for someone to play around with.
Now that we have particle effects added to OSG, how hard would it be to
create a fire/smoke object that would represent a portion of a ground fire?
We could g
18 matches
Mail list logo