Re: [Flightgear-devel] Multiplayer radar

2006-04-04 Thread Lee Elliott
On Monday 03 April 2006 10:56, AJ MacLeod wrote: > On Sunday 02 April 2006 15:15, Lee Elliott wrote: > > I occurred to me that if the multiplayer aircraft positions > > were exposed in the property tree it would be pretty (well, > > relatively) easy to to make a working radar instrument. > > You me

Re: [Flightgear-devel] Multiplayer radar

2006-04-03 Thread AJ MacLeod
On Sunday 02 April 2006 15:15, Lee Elliott wrote: > I occurred to me that if the multiplayer aircraft positions were > exposed in the property tree it would be pretty (well, > relatively) easy to to make a working radar instrument. You mean something like the Lightning (and Crusader) already have?

[Flightgear-devel] Multiplayer radar

2006-04-02 Thread Lee Elliott
Hello all, I occurred to me that if the multiplayer aircraft positions were exposed in the property tree it would be pretty (well, relatively) easy to to make a working radar instrument. If the multiplayer server also handled AI aircraft their positions could be exposed and monitored too. Jus