Hi,
I try to catch up on things past an other busy week.
On Thursday, March 29, 2012 00:22:46 ThorstenB wrote:
Mathias, maybe you can have a look at the simgear changes. Maybe you see
a way to improve this even further - i.e. do we still need all these
cache maps? Or could we simply rely on
Am 01.04.2012 18:25, schrieb Mathias Fröhlich:
If you work with weak pointers/observer_ptr you need to use the lock method.
Ok, you're absolutely right. I wasn't aware of the lock method before,
indeed it has to be used here. I'll push a change. Thanks for reviewing
this!
cheers,
Thorsten
Hi,
I've pushed a fix for a larger memory issue, mainly affecting
effects/texture images, but also other objects. Once loaded, these stuck
in memory until shutting down flightgear - so memory consumption was
continually growing when flying larger distances.
Probably wasn't much of an issue
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