I wrote:
> Subject: Re: [Flightgear-devel] Object avoidance
>
>
> Lee
> > Subject: Re: [Flightgear-devel] Object avoidance
> >
> >
> > On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
> > > Markus
> > >
> > > > Subject:
On Tuesday 19 February 2008 20:05, alexis bory wrote:
> LeeE wrote:
> > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> > > Hi, I'm doing some simulations of a airship using the aerosim
> > > blockset and the flightgear. It is usefull if there is a may
> > > to get the information
LeeE wrote:
> On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> > Hi, I'm doing some simulations of a airship using the aerosim
> > blockset and the flightgear. It is usefull if there is a may to get
> > the information of the scenery buildings so we can avoid these
> > building in t
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote:
> On Feb 15, 2008 11:59 AM, LeeE <[EMAIL PROTECTED]> wrote:
> > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> > > Hi,
> > > I'm doing some simulations of a airship using the aerosim
> > > blockset and the flightgear. It
On Feb 15, 2008 11:59 AM, LeeE <[EMAIL PROTECTED]> wrote:
> On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> > Hi,
> > I'm doing some simulations of a airship using the aerosim
> > blockset and the flightgear. It is usefull if there is a may to
> > get the information of the scenery
Lee
> Subject: Re: [Flightgear-devel] Object avoidance
>
>
> On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
> > Markus
> >
> > > Subject: Re: [Flightgear-devel] Object avoidance
> > >
> > > LeeE wrote:
> > > > On Friday
from), maybe because no visible model is attached.
Fly on,
Markus
Vivian Meazza wrote:
> Markus
>
>
>> Subject: Re: [Flightgear-devel] Object avoidance
>>
>>
>> LeeE wrote:
>>
>>> On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
>>
pen source, low-cost platform for testing TF/TA systems.
I can certainly imagine many uses for such a feature with the emergence
of UAS for so many applications.
Lee
LeeE wrote:
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
> Markus
>
> > Subject: Re: [Flightgear-devel] Object avoidance
> >
> > LeeE wrote:
> > > On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
> > >> * R. van Steenbergen -- Friday 1
Markus
> Subject: Re: [Flightgear-devel] Object avoidance
>
>
> LeeE wrote:
> > On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
> >
> >> * R. van Steenbergen -- Friday 15 February 2008:
> >>
> >>> Melchior FRANZ
LeeE wrote:
> On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
>
>> * R. van Steenbergen -- Friday 15 February 2008:
>>
>>> Melchior FRANZ wrote:
>>>
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at w
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
> * R. van Steenbergen -- Friday 15 February 2008:
> > Melchior FRANZ wrote:
> > > ...you could abuse that by
> > > launching an invisible, lightweight, and very fast submodel,
> > > and check where and at which altitude it lands.
> >
> > Don'
--- Melchior FRANZ wrote:
> * R. van Steenbergen -- Friday 15 February 2008:
> > Melchior FRANZ wrote:
> > > ...you could abuse that by
> > > launching an invisible, lightweight, and very fast submodel,
> > > and check where and at which altitude it lands.
>
> > Don't they call that 'radar' in re
* R. van Steenbergen -- Friday 15 February 2008:
> Melchior FRANZ wrote:
> > ...you could abuse that by
> > launching an invisible, lightweight, and very fast submodel,
> > and check where and at which altitude it lands.
> Don't they call that 'radar' in real life? :) (The very fast,
> lightweigh
Melchior FRANZ wrote:
> ...you could abuse that by
> launching an invisible, lightweight, and very fast submodel,
> and check where and at which altitude it lands.
>
> m.
>
Don't they call that 'radar' in real life? :) (The very fast,
lightweight submodels being microwave photons in that case)
* ricardo freitasfilho -- Friday 15 February 2008:
> It is usefull if there is a may to get the information of the
> scenery buildings so we can avoid these building in the simulation.
There's no way to query the location of buildings (like in real
life :-). But you can check for the terrain eleva
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> Hi,
> I'm doing some simulations of a airship using the aerosim
> blockset and the flightgear. It is usefull if there is a may to
> get the information of the scenery buildings so we can avoid
> these building in the simulation. I was
Hi,
I'm doing some simulations of a airship using the aerosim blockset and the
flightgear. It is usefull if there is a may to get the information of the
scenery buildings so we can avoid these building in the simulation. I was
reading one of your answers and I got interested in how can I send these
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