Re: [Flightgear-devel] Object avoidance

2008-02-23 Thread Vivian Meazza
I wrote: > Subject: Re: [Flightgear-devel] Object avoidance > > > Lee > > Subject: Re: [Flightgear-devel] Object avoidance > > > > > > On Sunday 17 February 2008 11:35, Vivian Meazza wrote: > > > Markus > > > > > > > Subject:

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread LeeE
On Tuesday 19 February 2008 20:05, alexis bory wrote: > LeeE wrote: > > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > > Hi, I'm doing some simulations of a airship using the aerosim > > > blockset and the flightgear. It is usefull if there is a may > > > to get the information

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread alexis bory
LeeE wrote: > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > Hi, I'm doing some simulations of a airship using the aerosim > > blockset and the flightgear. It is usefull if there is a may to get > > the information of the scenery buildings so we can avoid these > > building in t

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread LeeE
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote: > On Feb 15, 2008 11:59 AM, LeeE <[EMAIL PROTECTED]> wrote: > > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > > Hi, > > > I'm doing some simulations of a airship using the aerosim > > > blockset and the flightgear. It

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread ricardo freitasfilho
On Feb 15, 2008 11:59 AM, LeeE <[EMAIL PROTECTED]> wrote: > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > Hi, > > I'm doing some simulations of a airship using the aerosim > > blockset and the flightgear. It is usefull if there is a may to > > get the information of the scenery

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread Vivian Meazza
Lee > Subject: Re: [Flightgear-devel] Object avoidance > > > On Sunday 17 February 2008 11:35, Vivian Meazza wrote: > > Markus > > > > > Subject: Re: [Flightgear-devel] Object avoidance > > > > > > LeeE wrote: > > > > On Friday

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Markus Zojer
from), maybe because no visible model is attached. Fly on, Markus Vivian Meazza wrote: > Markus > > >> Subject: Re: [Flightgear-devel] Object avoidance >> >> >> LeeE wrote: >> >>> On Friday 15 February 2008 17:08, Melchior FRANZ wrote: >>

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Lee Duke
pen source, low-cost platform for testing TF/TA systems. I can certainly imagine many uses for such a feature with the emergence of UAS for so many applications. Lee LeeE wrote: On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread LeeE
On Sunday 17 February 2008 11:35, Vivian Meazza wrote: > Markus > > > Subject: Re: [Flightgear-devel] Object avoidance > > > > LeeE wrote: > > > On Friday 15 February 2008 17:08, Melchior FRANZ wrote: > > >> * R. van Steenbergen -- Friday 1

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Vivian Meazza
Markus > Subject: Re: [Flightgear-devel] Object avoidance > > > LeeE wrote: > > On Friday 15 February 2008 17:08, Melchior FRANZ wrote: > > > >> * R. van Steenbergen -- Friday 15 February 2008: > >> > >>> Melchior FRANZ

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Markus Zojer
LeeE wrote: > On Friday 15 February 2008 17:08, Melchior FRANZ wrote: > >> * R. van Steenbergen -- Friday 15 February 2008: >> >>> Melchior FRANZ wrote: >>> ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at w

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
On Friday 15 February 2008 17:08, Melchior FRANZ wrote: > * R. van Steenbergen -- Friday 15 February 2008: > > Melchior FRANZ wrote: > > > ...you could abuse that by > > > launching an invisible, lightweight, and very fast submodel, > > > and check where and at which altitude it lands. > > > > Don'

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Stuart Buchanan
--- Melchior FRANZ wrote: > * R. van Steenbergen -- Friday 15 February 2008: > > Melchior FRANZ wrote: > > > ...you could abuse that by > > > launching an invisible, lightweight, and very fast submodel, > > > and check where and at which altitude it lands. > > > Don't they call that 'radar' in re

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Melchior FRANZ
* R. van Steenbergen -- Friday 15 February 2008: > Melchior FRANZ wrote: > > ...you could abuse that by > > launching an invisible, lightweight, and very fast submodel, > > and check where and at which altitude it lands. > Don't they call that 'radar' in real life? :) (The very fast, > lightweigh

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread R. van Steenbergen
Melchior FRANZ wrote: > ...you could abuse that by > launching an invisible, lightweight, and very fast submodel, > and check where and at which altitude it lands. > > m. > Don't they call that 'radar' in real life? :) (The very fast, lightweight submodels being microwave photons in that case)

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Melchior FRANZ
* ricardo freitasfilho -- Friday 15 February 2008: > It is usefull if there is a may to get the information of the > scenery buildings so we can avoid these building in the simulation. There's no way to query the location of buildings (like in real life :-). But you can check for the terrain eleva

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > Hi, > I'm doing some simulations of a airship using the aerosim > blockset and the flightgear. It is usefull if there is a may to > get the information of the scenery buildings so we can avoid > these building in the simulation. I was

[Flightgear-devel] Object avoidance

2008-02-15 Thread ricardo freitasfilho
Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the simulation. I was reading one of your answers and I got interested in how can I send these