On 03.02.2011 10:54, Alexey Varjat wrote:
> It's pure animation fix:
> - Gears and lock bars (up and down just after take off/before landing)
> - ruder
> - ailerons
> - elevators
> - flaps
> - propellers (0 rpm while stands for both engines, low rpm for one
>engine and stopped blades for second
At Wed, 02 Feb 2011 20:41:19 +0100
ThorstenB wrote:
Hi, All.
> On 30.01.2011 14:01, Alexey Varjat wrote:
> > Please find attached patch for fix animation in existing Fokker-50
> > AI model (fgdata/AI/Aircraft/Fokker-50/*xml).
>
> Thanks Alexey, looks good to me: the AI Fokker 50s now have their
On 30.01.2011 14:01, Alexey Varjat wrote:
> Please find attached patch for fix animation in existing Fokker-50 AI
> model (fgdata/AI/Aircraft/Fokker-50/*xml).
Thanks Alexey, looks good to me: the AI Fokker 50s now have their gear
extended when on ground (much better than seeing them hovering
alo
Hello, all.
Please find attached patch for fix animation in existing Fokker-50 AI
model (fgdata/AI/Aircraft/Fokker-50/*xml).
PS: I found that some AI models does take-of from opposite runways at
near one time (most of 737's taking of from RW 20, all other from RW 2)
during testing of my changes
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