Tim Moore wrote:
> Martin Spott wrote:
> > Tim Moore wrote:
> >> See docs-mini/README.multiscreen in the FlightGear source tree.
> >
> > Is the "Here's a complete example that uses a seperate window on each
> > display."-example meant to reproduce the same behaviour as we had
> > before ?
> >
>
Martin Spott wrote:
> Tim, my earlier request might have gone lost:
>
> Tim Moore wrote:
>
>> See docs-mini/README.multiscreen in the FlightGear source tree.
>
> Is the "Here's a complete example that uses a seperate window on each
> display."-example meant to reproduce the same behaviour as we
Tim, my earlier request might have gone lost:
Tim Moore wrote:
> See docs-mini/README.multiscreen in the FlightGear source tree.
Is the "Here's a complete example that uses a seperate window on each
display."-example meant to reproduce the same behaviour as we had
before ?
Best regards,
On Wed, Oct 15, 2008 at 07:52:42PM -0400, Matthew Tippett wrote:
> First up, some arbitrary definitions. Multi-instance means multiple
> instances of flightgear running (on one machine or many).
> Multi-camera is using what Tim is describing here.
>
> I don't believe that multi-camera is exclusiv
First up, some arbitrary definitions. Multi-instance means multiple
instances of flightgear running (on one machine or many).
Multi-camera is using what Tim is describing here.
I don't believe that multi-camera is exclusive of multi-instance. But
for most users, a multi-camera setup will be chea
On Wed, Oct 15, 2008 at 08:59:52AM -0500, Curtis Olson wrote:
> Hi Erwan,
>
> Tim's multiple view features are very powerful, and I'm amazed at how fast
> things run on medium and even lower range hardware.
>
> Tim's updates support two major modes of operation.
But this require that all screens
On Wed, Oct 15, 2008 at 9:10 AM, Matthew Tippett wrote:
> Now has this been documented? Or is there sufficient OSG documentation
> to guide?
Look for docs-mini/README.multiscreen in the CVS source.
Regards,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
--
Matthew Tippett wrote:
> Now has this been documented? Or is there sufficient OSG documentation
> to guide?
>
See docs-mini/README.multiscreen in the FlightGear source tree.
Tim
> Regards,
>
> Matthew
>
> Original Message ----
> Subject: Re: [
Now has this been documented? Or is there sufficient OSG documentation
to guide?
Regards,
Matthew
Original Message
Subject: Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer
From: Curtis Olson <[EMAIL PROTECTED]>
To: FlightGear developers discussions
Hi Erwan,
Tim's multiple view features are very powerful, and I'm amazed at how fast
things run on medium and even lower range hardware.
Tim's updates support two major modes of operation.
1. If you have multiple monitors connected to your computer and setup as
separate independent displays (i.e
On Tue, Oct 14, 2008 at 04:01:55PM -0400, Matthew Tippett wrote:
> Hi,
>
> I don't know if Tim has documented the OSG Camera work that he has done.
> it removes most of the requirements for multiple instances and runs
> very well on modest hardware. Of course it depends on what you are
> do
ssage
Subject: [Flightgear-devel] Patch for multiscreen mode with multiplayer
From: Erwan MAS <[EMAIL PROTECTED]>
To: flightgear-devel@lists.sourceforge.net
Date: 14/10/08 04:16 PM
> Hello ,
>
> I resubmit my patch .
>
> This reason of this patch is to have a bet
Hello ,
I resubmit my patch .
This reason of this patch is to have a better behavior of flightgear when you
fly
in multi screen configuration with multi-player mode .
When you setup a multi-monitor configuration you have multi instances
of flightgear ( see http://www.inkdrop.net/dave/multimo
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