"Vivian Meazza" wrote:
> And while Martin is making snide remarks - nothing was done without
> discussing it with Jon Stockill first. I thought that he was running the
> database - obviously he isn't and the discussions were meaningless. Pity no
> one has told Jon.
Running and maintaining the "S
> Could we please stop hijacking threads?
>
> (and I know Martin wasn't the first offender)
Do not know. If You ask me then I never had started any fight and would
not do that here for sure. It's so hard to tell who offends who in non
directive communications what attempts to do so only spoil com
Heiko Schulz wrote
>
>
> >> Finally, I found 3 affected global models in fgdata. Martin, can you
> fix
> >> these please (needs to go to the scenery database):
> >> Models/Transport/ICE3middlecar.ac
> >> Models/Transport/ICE3middlecar2.ac
>
> > these had been directly committed to CVS by o
> From: Martin Spott [mailto:martin.sp...@mgras.net]
> Sent: 05 June 2011 15:35
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] Please insert disk into drive F:
>
> Erik Hofman wrote:
> > [...]
>
> 0) Does it meet the technical
Erik Hofman wrote:
> [...]
0) Does it meet the technical requirements for being used in
FlightGear ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
--
>> Finally, I found 3 affected global models in fgdata. Martin, can you fix
>> these please (needs to go to the scenery database):
>> Models/Transport/ICE3middlecar.ac
>> Models/Transport/ICE3middlecar2.ac
> these had been directly committed to CVS by one of those overly
>clever committers w
On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote:
> > -Fred
>
> Little bit other topic.
>
> Hi Frederic, I have two questions for You.
>
> 1) Can Your terrain engine be added in FG?
> 2) Can it be fast enough for orbital flight with visibility ~500km and
> speed ~3km/h, ~8km/sec?
> -Fred
Little bit other topic.
Hi Frederic, I have two questions for You.
1) Can Your terrain engine be added in FG?
2) Can it be fast enough for orbital flight with visibility ~500km and
speed ~3km/h, ~8km/sec?
Victor
-
ThorstenB wrote:
> In two cases the referenced textures aren't even in fgdata.
Hah, sounds familiar - that's a recurring cause of trouble with
submissions to the "Scenemodels" repository. _I_ am running a
consistency checker on every model, but .
> Finally, I found 3 affected global models i
On 04.06.2011 15:28, Frederic Bouvier wrote:
> The problem is that the Blender AC exporter generates these absolute path.
> In the PLIB days, the loader simply ignored the path to just take the
> simple name.
Right, unfortunately it requires another manual step.
The advantage of not ignoring the p
On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote:
> The problem is that the Blender AC exporter generates these absolute path.
> In the PLIB days, the loader simply ignored the path to just take the
> simple name.
>
> -Fred
>
And AC3D does the same, and often one needs to add absol
- "ThorstenB" a écrit :
> It's generally a bad idea to use absolute paths in model files (even
> if it's unix paths - and there's loads of "/home//..." in our
> model), since you can never be sure if it's working for anyone except
> the original author (see above). But only the Windows paths
Hi,
there are issues with some of our models due to texture references with
_absolute_ Windows file paths (using a drive letter). Usually that's not
a problem: OSG tries to load the texture from the given absolute path
first (e.g. "F:\foo\texture.png"), and if that's not available, it cuts
the file
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