Re: [Flightgear-devel] Programmatically Gathering Incoming Multiplayer Data to FlightGear

2007-10-18 Thread Anders Gidenstam
On Thu, 18 Oct 2007, frank hadder wrote: > I'm working on a UAV simulator using FlightGear. The goal is to make an > autonomous UAV. We have written code that receives FDM input and sends the > flight controls back to the FlightGear simulator ie. we have written a > program to fly the plane. Now w

Re: [Flightgear-devel] Programmatically Gathering Incoming Multiplayer Data to FlightGear

2007-10-18 Thread Curtis Olson
Frank, Information on nearby multiplayer entities is provided in the property tree so you can access this information at least within flightgear. You could query this data via the property interface, or build some sort of nasal script. You would need to add an extra "telnet/property" interface t

[Flightgear-devel] Programmatically Gathering Incoming Multiplayer Data to FlightGear

2007-10-18 Thread frank hadder
I'm working on a UAV simulator using FlightGear. The goal is to make an autonomous UAV. We have written code that receives FDM input and sends the flight controls back to the FlightGear simulator ie. we have written a program to fly the plane. Now we want to add the data from the Multiplayer server