On Thu, 18 Oct 2007, frank hadder wrote:
> I'm working on a UAV simulator using FlightGear. The goal is to make an
> autonomous UAV. We have written code that receives FDM input and sends the
> flight controls back to the FlightGear simulator ie. we have written a
> program to fly the plane. Now w
Frank,
Information on nearby multiplayer entities is provided in the property tree
so you can access this information at least within flightgear. You could
query this data via the property interface, or build some sort of nasal
script. You would need to add an extra "telnet/property" interface t
I'm working on a UAV simulator using FlightGear. The goal is to make an
autonomous UAV. We have written code that receives FDM input and sends the
flight controls back to the FlightGear simulator ie. we have written a
program to fly the plane. Now we want to add the data from the Multiplayer
server
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