Since we're talking about it:
Is is possible to define for specific areas which materials/textures FG
should use to render the ground? Something like polygons of global
coordinates which say "in this area, use that material/texture for
cities/forests etc."?
I imagine not only different textures for different areas of the world,
but also different random objects. Wouldn't it be cool to have mosques
in arabia, white cubic churches with blue domes on the cycladic islands
and german villages with timered houses? If this is already implemented
and I just didn't notice it, regard this posting as irrelevant -
otherwise as a feature request ;) (unfortunately, I don't have time to
learn hacking FlightGear...I'd love to try out a few things on my own,
but currently this is really not possible).
With best regards,
Seb
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