On Sun, Jan 30, 2011 at 8:51 PM, Frederic Bouvier wrote:
>
> But if you start without a joystick, you won't be able to open that dialog
That is true. Easily fixed by reevaluating the menu state after the
reload. Should probably be refactored a little to avoid code
duplication (I simply copied the
On Sun, 30 Jan 2011, Frederic Bouvier wrote:
>
> Maybe DirectInput would do a better job here, but we still use the
> legacy api inherited from the early days of Windows.
>
DirectInput support would be a huge win for the Windows build.
g.
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- "Csaba Halász" a écrit :
> On Sun, Jan 30, 2011 at 1:58 PM, Frederic Bouvier
> wrote:
> >
> > I noticed three things under Windows :
> > 1. the state of menu entry "Help > Joystick information" is not modified
> > when I remove or add a joystick after start
>
> Confirmed, but unrelate
> > 2. if I do "Reload input" with the joystick already recognized, axes
> > goes wrong and I have to do a Reset to initialize them.
> > 3. if I remove the joystick while the joystick information dialog is
> > displayed and reload input, fgfs segfault.
>
> Don't see these problems under d
On 30 Jan 2011, at 14:24, Csaba Halász wrote:
>> 2. if I do "Reload input" with the joystick already recognized, axes
>>goes wrong and I have to do a Reset to initialize them.
>> 3. if I remove the joystick while the joystick information dialog is
>>displayed and reload input, fgfs segf
On Sun, Jan 30, 2011 at 1:58 PM, Frederic Bouvier wrote:
>
> I noticed three things under Windows :
> 1. the state of menu entry "Help > Joystick information" is not modified
> when I remove or add a joystick after start
Confirmed, but unrelated to the patch. The joystick information window
d
Hi,
> On 28 Jan 2011, at 09:02, James Turner wrote:
>
> > Looks good to me, from a visual inspection. I'll apply over the
> weekend, and poke some people to test. Depending on when 2.2.0 happens
> this might even be worth back-porting, but we should wait for some
> positive testing feedback befor
On 28 Jan 2011, at 09:02, James Turner wrote:
> Looks good to me, from a visual inspection. I'll apply over the weekend, and
> poke some people to test. Depending on when 2.2.0 happens this might even be
> worth back-porting, but we should wait for some positive testing feedback
> before that.
On Fri, Jan 28, 2011 at 10:02 AM, James Turner wrote:
>
> On 28 Jan 2011, at 08:21, Andreas Gaeb wrote:
>
>> In the meantime I played around with this a little and came up with the
>> attached patch which does what I describe above. This seems to work,
>> though I didn't do any checks to rule out
On 28 Jan 2011, at 08:21, Andreas Gaeb wrote:
> In the meantime I played around with this a little and came up with the
> attached patch which does what I describe above. This seems to work,
> though I didn't do any checks to rule out the suspected issues.
Looks good to me, from a visual inspect
this didn't seem to get through the first time, so I'm resending it...
> Hello,
>
> I notice the Reload Input menu item does not do anything, at least when
> tuning the joystick configuration file. This seems to be related to none
> of the classes derived from FGInput overriding the reinit method
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