On Thu, 5 Apr 2012, Frederic Bouvier wrote:
> I don't remember every thing I did 5 years ago.
>
If it's any consolation, I get fuzzy when things are out past a week. :)
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Col
eforge.net
> Envoyé: Jeudi 5 Avril 2012 18:58:10
> Objet: [Flightgear-devel] Rembrandt aircraft and fgrun
> Do you have really forgot that one? because you are the author of
> this feature :P
> http://comments.gmane.org/gmane.games.flightgear.general/17849
> You are a joker devel
Do you have really forgot that one? because you are the author of this feature
:P http://comments.gmane.org/gmane.games.flightgear.general/17849
You are a joker developers ;)
Your implementation takes effect with animation and model. Thus you can use it
like :
ailes
But since
That's a possibility (I forgot that one) but it only apply to submodels, right
?
-Fred
- Mail original -
> De: "Clement de l'Hamaide"
> À: flightgear-devel@lists.sourceforge.net
> Envoyé: Jeudi 5 Avril 2012 15:59:18
> Objet: [Flightgear-devel] Rembran
Hi Fred,
In order to disable the big grey blobs in the 3d preview of fgrun, just need to
add in XML file of the object.
You can test it with the last version of Tecnam P92 for Rembrandt here :
http://clemaez.fr/flightgear/Tecnam-P92-rembrandt.tar.gz
For exemple :
light.ac
Cheers,
Cl
I should raise the point now before things get too complicated to change.
In case you didn't notice, aircraft with Rembrandt lights now exhibit big grey
blobs in the 3d preview of fgrun.
So we should think of a way to identify these objects and remove them in fgrun.
The simplest way is a naming
6 matches
Mail list logo