>
> If you want to experiment, try to change line 668 of renderer.cxx,
> and change :
>
> camera->setClearMask(GL_DEPTH_BUFFER_BIT);
>
> to :
>
> camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
By the way, the far camera being rendered before the near camera,
I don't see ho
Hi Thorsten,
> I still haven't given up on the idea of 'masking' the terrain pixel
> shading by the cockpit, since even a very simple mask easily makes
> the system 50% faster for me. Lauri has kindly given me some
> instructions on how to use the stencil buffer - so the idea was to
> start by fil
I still haven't given up on the idea of 'masking' the terrain pixel shading by
the cockpit, since even a very simple mask easily makes the system 50% faster
for me. Lauri has kindly given me some instructions on how to use the stencil
buffer - so the idea was to start by filling the stencil buff
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