Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Michael Sgier
Spott martin.sp...@mgras.net wrote: From: Martin Spott martin.sp...@mgras.net Subject: Re: [Flightgear-devel] Scenemodels ground elevation update To: flightgear-devel@lists.sourceforge.net Date: Tuesday, January 11, 2011, 12:48 PM Curtis Olson wrote: On Mon, Jan 10, 2011 at 10:09 AM, Jon

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Michael Sgier wrote: Anyone could point me on where to change things if i want to make x-planeĀ 9 airport formats (apt.dat) being drawn on top of ground http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports Martin. -- Unix _IS_ user

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Martin Spott wrote: Michael Sgier wrote: Anyone could point me on where to change things if i want to make x-planeĀ 9 airport formats (apt.dat) being drawn on top of ground http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports That's been the

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-11 Thread Martin Spott
Curtis Olson wrote: On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote: Those things are marked as obstructions in the database, their elevation is fixed. (In this case we know the published height of the top, and the height of the model, and can place the base

[Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Hi folks, from time to time we're adjusting the ground elevations of all object positions in the Scenemodels-database and thus in the TerraSync- repository to the actual terrain elevation. Typically this is one of several preparational steps when people start getting serious about planning a

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Roland Haeder
Hi Martin, I play with SVN terrain ( http://terrascenery.googlecode.com/svn/trunk/data/Scenery ) and latest GIT origin/master. Can I also report floating models (like buildings) to you if I encounter one? I can screenshot the output of the HUD and upload it to my server so you can see where I

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Moin Roland, Roland Haeder wrote: and latest GIT origin/master. Can I also report floating models (like buildings) to you if I encounter one? I can screenshot the output of the HUD and upload it to my server so you can see where I found it. As you'll certainly understand I'd like to minize

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Curtis Olson
On Mon, Jan 10, 2011 at 8:35 AM, Martin Spott wrote: from time to time we're adjusting the ground elevations of all object positions in the Scenemodels-database and thus in the TerraSync- repository to the actual terrain elevation. Typically this is one of several preparational steps when

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread John Denker
On 01/10/2011 08:26 AM, Curtis Olson wrote: often, important tall objects have a known absolute height ... like a radio tower in an FAA database. For these objects it would be better to keep them at a fixed absolute height rather than float them up or down with different revisions of the

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Jon Stockill
On 10/01/11 15:26, Curtis Olson wrote: Hi Martin, I skimmed the contribute.php link for info on specifying object elevation and had one question. Your approach seems focus on landmarks and buildings that need to sit on top of the ground. But often, important tall objects have a known

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Roland Haeder
Moin Martin, schon lustig, wie sich zwei deutschsprachige auf Englisch unterhalten... ;-) Funny to read how two German-speaking guy are talking English to each other. Mirroring is done by a (really) simple cron.weekly script. So you can add those both links to http://scenemodels.flightgear.org

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Curtis Olson
On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote: Those things are marked as obstructions in the database, their elevation is fixed. (In this case we know the published height of the top, and the height of the model, and can place the base accordingly - this is done for

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Looks like I've missed the most interesting part while I was visiting a customer :-) John Denker wrote: As always, it is nicer to track the authoritative data, rather than forking it. In some way our elevation/height (for published obstacles/obstructions) data has always to be some sort of a