Spott martin.sp...@mgras.net wrote:
From: Martin Spott martin.sp...@mgras.net
Subject: Re: [Flightgear-devel] Scenemodels ground elevation update
To: flightgear-devel@lists.sourceforge.net
Date: Tuesday, January 11, 2011, 12:48 PM
Curtis Olson wrote:
On Mon, Jan 10, 2011 at 10:09 AM, Jon
Michael Sgier wrote:
Anyone could point me on where to change things if i want to make x-planeĀ 9
airport formats (apt.dat) being drawn on top of ground
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports
Martin.
--
Unix _IS_ user
Martin Spott wrote:
Michael Sgier wrote:
Anyone could point me on where to change things if i want to make x-planeĀ 9
airport formats (apt.dat) being drawn on top of ground
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports
That's been the
Curtis Olson wrote:
On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote:
Those things are marked as obstructions in the database, their elevation
is fixed. (In this case we know the published height of the top, and the
height of the model, and can place the base
Hi folks,
from time to time we're adjusting the ground elevations of all object
positions in the Scenemodels-database and thus in the TerraSync-
repository to the actual terrain elevation. Typically this is one of
several preparational steps when people start getting serious about
planning a
Hi Martin,
I play with SVN terrain
( http://terrascenery.googlecode.com/svn/trunk/data/Scenery )
and latest GIT origin/master. Can I also report floating models (like
buildings) to you if I encounter one? I can screenshot the output of the
HUD and upload it to my server so you can see where I
Moin Roland,
Roland Haeder wrote:
and latest GIT origin/master. Can I also report floating models (like
buildings) to you if I encounter one? I can screenshot the output of the
HUD and upload it to my server so you can see where I found it.
As you'll certainly understand I'd like to minize
On Mon, Jan 10, 2011 at 8:35 AM, Martin Spott wrote:
from time to time we're adjusting the ground elevations of all object
positions in the Scenemodels-database and thus in the TerraSync-
repository to the actual terrain elevation. Typically this is one of
several preparational steps when
On 01/10/2011 08:26 AM, Curtis Olson wrote:
often, important tall objects
have a known absolute height ... like a radio tower in an FAA database. For
these objects it would be better to keep them at a fixed absolute height
rather than float them up or down with different revisions of the
On 10/01/11 15:26, Curtis Olson wrote:
Hi Martin,
I skimmed the contribute.php link for info on specifying object
elevation and had one question. Your approach seems focus on landmarks
and buildings that need to sit on top of the ground. But often,
important tall objects have a known
Moin Martin,
schon lustig, wie sich zwei deutschsprachige auf Englisch
unterhalten... ;-)
Funny to read how two German-speaking guy are talking English to each
other.
Mirroring is done by a (really) simple cron.weekly script. So you can
add those both links to http://scenemodels.flightgear.org
On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote:
Those things are marked as obstructions in the database, their elevation
is fixed. (In this case we know the published height of the top, and the
height of the model, and can place the base accordingly - this is done
for
Looks like I've missed the most interesting part while I was visiting a
customer :-)
John Denker wrote:
As always, it is nicer to track the authoritative data, rather
than forking it.
In some way our elevation/height (for published obstacles/obstructions)
data has always to be some sort of a
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