Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: | On Jan 23, 2008 3:13 PM, Matthias Boerner <[EMAIL PROTECTED] | > wrote: | | I don't think a driver update will help because your card has | only "limited" support for vertex and pixel shaders as y

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Christian Buchner
Congratulations - it looks fabulous. This is likely based on vertex shaders. This leads me to the question: Does OpenGL offer a software based vertex shading branch like DirectX does? This would allow you to use the same shader code for hardware accelerated trees and - at a reduced level - for sof

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Erik Hofman
Curtis Olson wrote: > This will be a challenge for us as we move forward with development of > the OSG tree. How much old hardware should we support, and how far back > should we go? I've been thinking about this too and for me it's actually quite simple. FlightGear 1.0/PLIB is fantastic for

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Innis Cunningham
> > This will be a challenge for us as we move forward with development of the > OSG tree. How much old hardware should we support, and how far back should > we go? > > I think it makes sense (at a minimum) to make sure these features that > require newer hardware can be turned off so tha

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Curtis Olson
On Jan 23, 2008 3:13 PM, Matthias Boerner <[EMAIL PROTECTED]> wrote: > I don't think a driver update will help because your card has > only "limited" support for vertex and pixel shaders as you already > stated in your mail. > > On Wikipedia is a nice summary of the Nvidia GeForce4 MX: > > http://

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Morten Oesterlund Joergensen
On Tue, 2008-01-22 at 22:04 +, Stuart Buchanan wrote: > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg > > A patch which in

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Maik Justus wrote: | Hi Stuart, | | Stuart Buchanan schrieb am 22.01.2008 23:04: |> Hi All, |> |> I've been working on a shader-based approach to creating random trees with help |> from Tim Moore. |> |> Here's a screenshot of what I've managed to achi

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Chris Metzler
On Wed, 23 Jan 2008 14:04:07 +0100 Maik Justus wrote: > > What comes next? Shader driven swarms of birds, flocks, clouds? ;-) Clouds clouds clouds clouds clouds! Last night, I was daydreaming of these trees and the Fire Service OV-10 we have, thinking of how cool a forest fire scenario would be.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Maik Justus
Hi Stuart, Stuart Buchanan schrieb am 22.01.2008 23:04: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg > > A patch

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Thomas Förster
Am Mittwoch 23 Januar 2008 schrieb Heiko Schulz: > > Oops , now I see a lot of ... > > > > Warning:detected OpenGL error 'invalid operation' > > after RenderBin::draw(,) in the teminal > > but otherwise it seems to go smoothly ... > > Cheers > > > > -- > > This message I got the last months wi

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Stuart Buchanan
--- Curtis Olson wrote: > On Jan 22, 2008 9:36 PM, Syd&Sandy wrote: > > Just gave the patch a try , amazing ! And this time it has hardly any > > effect on my framerate ... > > Cheers > > It would be very tempting to commit it to cvs ... > > Curt. I have no objection to it going into CVS. I ha

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Heiko Schulz
--- Syd&Sandy <[EMAIL PROTECTED]> schrieb: > On Tue, 22 Jan 2008 21:45:32 -0600 > "Curtis Olson" <[EMAIL PROTECTED]> wrote: > > > On Jan 22, 2008 9:36 PM, Syd&Sandy wrote: > > > > > Just gave the patch a try , amazing ! And this > time it has hardly any > > > effect on my framerate ... > > > Ch

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 21:45:32 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Jan 22, 2008 9:36 PM, Syd&Sandy wrote: > > > Just gave the patch a try , amazing ! And this time it has hardly any > > effect on my framerate ... > > Cheers > > > It would be very tempting to commit it to cvs ...

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 9:36 PM, Syd&Sandy wrote: > Just gave the patch a try , amazing ! And this time it has hardly any > effect on my framerate ... > Cheers It would be very tempting to commit it to cvs ... Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ --

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 22:04:31 + (GMT) Stuart Buchanan <[EMAIL PROTECTED]> wrote: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/fli

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Arnt Karlsen
On Tue, 22 Jan 2008 18:40:56 -0600, Curtis wrote in message <[EMAIL PROTECTED]>: > On Jan 22, 2008 4:04 PM, Stuart Buchanan > <[EMAIL PROTECTED]> wrote: > > > Hi All, > > > > I've been working on a shader-based approach to creating random > > trees with help > > from Tim Moore. > > > > Here's a

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 20:04:07 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Jan 22, 2008 7:52 PM, Syd&Sandy wrote: > > > looks pretty impressive ! > > The first try with the un-billboarded trees killed my framerate (30 to 8 > > ) unfortunately. Im trying the patch but now get an error , so

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 7:52 PM, Syd&Sandy wrote: > looks pretty impressive ! > The first try with the un-billboarded trees killed my framerate (30 to 8 > ) unfortunately. Im trying the patch but now get an error , so maybe > something here is out of date ... > > In file included from mat.hxx:48, >

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
Stuart's trees (with Tim's help) are very cool. Here's one more video before I'm done playing with them for the night ... http://www.youtube.com/watch?v=d_VPtzexsg0 Curt. On Jan 22, 2008 7:09 PM, Curtis Olson wrote: > On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: > > > THIS is incredible.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread
On Tue, 22 Jan 2008 19:09:40 -0600 "Curtis Olson" <[EMAIL PROTECTED]> wrote: > On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: > > > THIS is incredible. > > Due to the lower video resolution, the high standard cockpit and outside > > aircraft view, the "head shaking" and the wooded landscape it l

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: > THIS is incredible. > Due to the lower video resolution, the high standard cockpit and outside > aircraft view, the "head shaking" and the wooded landscape it looks like > real! > This tree coverage improvement is a further big step forward for FG.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Georg Vollnhals
Curtis Olson schrieb: > On Jan 22, 2008 4:04 PM, Stuart Buchanan > <[EMAIL PROTECTED] > > wrote: > > Hi All, > > I've been working on a shader-based approach to creating random > trees with help > from Tim Moore. > > Here's a screenshot of what I've man

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 4:04 PM, Stuart Buchanan <[EMAIL PROTECTED]> wrote: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 4:04 PM, Stuart Buchanan wrote: > Hi All, > > I've been working on a shader-based approach to creating random trees with > help > from Tim Moore. > > Here's a screenshot of what I've managed to achieve so far: > > http://www.nanjika.co.uk/flightgear/forest.jpg I don't recommend a

[Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Stuart Buchanan
Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg A patch which includes both the shader trees and improvements to the random object p