Re: [Flightgear-devel] Shader switches

2010-03-20 Thread Tim Moore
On Sat, Mar 20, 2010 at 9:40 AM, Frederic Bouvier wrote: > Le 20/03/2010 08:54, Tim Moore a écrit : > > On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote: > > > > Martin Spott wrote: > > > > > do I understand correctly, that the former > > > > > > /sim/rendering/shader-experimen

Re: [Flightgear-devel] Shader switches

2010-03-20 Thread Frederic Bouvier
Le 20/03/2010 08:54, Tim Moore a écrit : > On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote: > > Martin Spott wrote: > > > do I understand correctly, that the former > > > > /sim/rendering/shader-experimental > > > > property has now been completely superseded by: >

Re: [Flightgear-devel] Shader switches

2010-03-20 Thread Tim Moore
On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote: > Martin Spott wrote: > > > do I understand correctly, that the former > > > > /sim/rendering/shader-experimental > > > > property has now been completely superseded by: > > > > /sim/rendering/crop-shader > > /sim/rendering/landmass-shader >

Re: [Flightgear-devel] Shader switches

2010-03-19 Thread Martin Spott
Martin Spott wrote: > do I understand correctly, that the former > > /sim/rendering/shader-experimental > > property has now been completely superseded by: > > /sim/rendering/crop-shader > /sim/rendering/landmass-shader > /sim/rendering/urban-shader > /sim/rendering/water-shader No respon

[Flightgear-devel] Shader switches

2010-03-14 Thread Martin Spott
Hi, do I understand correctly, that the former /sim/rendering/shader-experimental property has now been completely superseded by: /sim/rendering/crop-shader /sim/rendering/landmass-shader /sim/rendering/urban-shader /sim/rendering/water-shader Apparently these four don't accept 'true'