- "Tatsuhiro Nishioka" a écrit :
>
Hi Fred,
>
Thanks for the quick fix. I really appreciate it!
>
Tat
You're welcome, you did all the diagnostic work.
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
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Hi Fred,
Thanks for the quick fix. I really appreciate it!
Tat
On Aug 23, 2010, at 3:55 PM, Frederic Bouvier wrote:
> Hi Tat,
>
> - "Tatsuhiro Nishioka" a écrit :
>>
>> The core problem is that an implicit cast (especially from int to
>> double or float) in shader code leads some nVidia d
Hi Tat,
- "Tatsuhiro Nishioka" a écrit :
> Hi there,
>
> First of all, I'm back to FlightGear after a bit longer vacation :-)
> I'm very happy that I released a fg-git for Mac OS, but immediately
> after that, a user gave me a bug report. X-)
>
> The core problem is that an implicit cast (
Hi there,
First of all, I'm back to FlightGear after a bit longer vacation :-)
I'm very happy that I released a fg-git for Mac OS, but immediately after that,
a user gave me a bug report. X-)
The core problem is that an implicit cast (especially from int to double or
float) in shader code lead
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