Yesterday I finally got time to try out the new AI-based smoothing of the multiplayer aircraft. (You may have noticed this from the relevant bug reports). The (relatively minor) bugs aside, the way it is now is an amazing improvement (over the old (jerky) movement), and will be one of the "crown jewels" of the next fg release IMHO. Thanks to everyone who contributed to this feature development/testing/debugging/... !
As a consequence of the feature, maybe the 10Hz update frequency we suggest at the moment for the --multiplay option in README.multiplayer can be lowered (or is it no longer a perceived problem with the current server's policy of only relaying the traffic packets from the local area)? V. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel