Yesterday I finally got time to try out the new AI-based smoothing
of the multiplayer aircraft. (You may have noticed this from the relevant
bug reports). The (relatively minor) bugs aside, the way it is now
is an amazing improvement (over the old (jerky) movement), and will be one
of the "crown jewels" of the next fg release IMHO. Thanks to everyone
who contributed to this feature development/testing/debugging/... !

As a consequence of the feature, maybe the 10Hz update frequency we
suggest at the moment for the --multiplay option
in README.multiplayer can be lowered (or is it no longer a perceived
problem with the current server's policy of only relaying the traffic
packets from the local area)?

V.



-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to