On Wed, May 18, 2011 at 11:04 PM, ThorstenB wrote:
> On 18.05.2011 22:45, Csaba Halász wrote:
>> Turns out 12303 is the cause for the constant sunshine ;)
> Great! Excellent you've found it!
>
>> Specifically, the GLSL version parsing has been broken:
Fixed in OSG rev. 12454
--
Csaba/Jester
--
On 19.05.2011 20:38, Lauri Peltonen wrote:
> So the solution is either change the clear color to what it was, or make
> it ramp linearly to black or something with altitude.
>
> Or change simgear/scene/sky.cxx around line 117 (repaint method), there
> is a
> if ( effective_visibility> 1000.0 ) {
>
> Date: Thu, 19 May 2011 21:38:38 +0300
> Subject: Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268
>
> Hi all!
>
> At last I had time to look at the black sky problem which resulted every
> time visibility was < 1000 meters (or feet?). Anyways, I found the
> p
Hi all!
At last I had time to look at the black sky problem which resulted every
time visibility was < 1000 meters (or feet?). Anyways, I found the
problem.
Indeed I changed the clear color to be black to make space look better.
But what I didn't know was that the whole sky (dome and stars etc) i
;-) )?
>
> cheers,
> Thorsten
>
>
> On Wed, May 18, 2011 at 9:58 PM, Alan Teeder wrote:
> >
> > --
> > From: "Martin Spott"
> > Sent: Wednesday, May 18, 2011 8:15 PM
> > Newsgroups: list.fli
On 18.05.2011 22:45, Csaba Halász wrote:
> On Wed, May 18, 2011 at 8:19 PM, ThorstenB wrote:
>>
>> Thanks Csaba, that's already close! I looked at the commit logs but
>> didn't find any obvious culprit. A good next test would be r12312 -
>
> ... which is broken.
> Turns out 12303 is the cause for
On Wed, May 18, 2011 at 8:19 PM, ThorstenB wrote:
>
> Thanks Csaba, that's already close! I looked at the commit logs but
> didn't find any obvious culprit. A good next test would be r12312 -
... which is broken.
Turns out 12303 is the cause for the constant sunshine ;)
Specifically, the GLSL ve
--
> From: "Martin Spott"
> Sent: Wednesday, May 18, 2011 8:15 PM
> Newsgroups: list.flightgear-devel
> To:
> Subject: Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268
>
>> ThorstenB wrote:
>>
>>> Thanks Curt, that sounds very much l
--
From: "Martin Spott"
Sent: Wednesday, May 18, 2011 8:15 PM
Newsgroups: list.flightgear-devel
To:
Subject: Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268
> ThorstenB wrote:
>
>> Thanks Curt, that sounds ver
ThorstenB wrote:
> Thanks Curt, that sounds very much like a possible reason. Was that a
> change to fg/sg or fgdata? Anyone remembers the exact commit?
As far as I remember, it's related to "Lauri Peltonen" and "sky dome",
it's implementing a shader (among other stuff) and was indeed meant to
b
On 18.05.2011 20:39, Curtis Olson wrote:
> I seem to recall we changed the clear color to black recently. It may
> be that with 2d clouds we were depending on the clear color matching the
> fog color for correct rendering? I'm not sure what the motivation for
> changing the clear color was, but I
I seem to recall we changed the clear color to black recently. It may be
that with 2d clouds we were depending on the clear color matching the fog
color for correct rendering? I'm not sure what the motivation for changing
the clear color was, but I'm guessing it was related to the sky dome or
dra
On 18.05.2011 18:16, Alan Teeder wrote:
> As requested I have today tested with VC2010 and all the pre-compiled
> versions of OSG that I have available.
>
> These are OSG 2,8.4 and OSG trunk (at present OSG 2.9.12) from
> http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary
On 18.05.2011 19:29, Csaba Halász wrote:
> On Wed, May 18, 2011 at 8:45 AM, ThorstenB wrote:
>> working/non-working OSG revision in between 11900 and 12419, you're
>> welcome to let us know. Also, maybe someone has an extremely powerful
>> machine and could help with testing different OSG revision
On Wed, May 18, 2011 at 8:45 AM, ThorstenB wrote:
> working/non-working OSG revision in between 11900 and 12419, you're
> welcome to let us know. Also, maybe someone has an extremely powerful
> machine and could help with testing different OSG revisions.
My machine is not extremely powerful, but
As requested I have today tested with VC2010 and all the pre-compiled
versions of OSG that I have available.
These are OSG 2,8.4 and OSG trunk (at present OSG 2.9.12) from
http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
and and OSG 2.9.10 from
ftp://ft
> Ok, thanks. We'll probably have to narrow it down to the exact OSG
> commit to see what changed there. If anyone else has a
> working/non-working OSG revision in between 11900 and 12419, you're
> welcome to let us know. Also, maybe someone has an extremely powerful
> machine and could help with
That's 519 possible culprits. It will take 10 compiles to find the exact
revision by successive approximations.
> Date: Wed, 18 May 2011 08:45:11 +0200
> From: bre...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] Testing OSG-trunk
On 18.05.2011 01:42, Csaba Halász wrote:
>>> Also: it seems 3D clouds are broken with current OSG-trunk. Works well
>>> for me with older OSG versions. Can anyone else confirm the issue?
> Downgraded to svn rev 11900, got 3D clouds back. Note, I am not saying
> the breakage occurred there, I just r
On Wed, May 18, 2011 at 12:36 AM, Csaba Halász wrote:
> On Wed, May 18, 2011 at 12:25 AM, ThorstenB wrote:
>>
>> Also: it seems 3D clouds are broken with current OSG-trunk. Works well
>> for me with older OSG versions. Can anyone else confirm the issue?
>
> I don't get any 3D clouds at the moment
On Wed, May 18, 2011 at 12:25 AM, ThorstenB wrote:
>
> Also: it seems 3D clouds are broken with current OSG-trunk. Works well
> for me with older OSG versions. Can anyone else confirm the issue?
I don't get any 3D clouds at the moment, but I assumed that was
because I also upgraded graphics drive
Hi,
good and bad news: Robert Osfield (OpenSceneGraph maintainer) kindly
looked into our OSG text issue and fixed the character spacing problem
(an issue introduced with osg 2.9.11 causing text to be "scattered"
across the screen). The actual problem was an update to the osgText
which also req
22 matches
Mail list logo